Specifies the shader. Also adjusts brightness for non-HDRI applications, and specifies whether to render shadows.
- Shader
- The shader to render as an element. Click the button and then choose a shader or material from the list in the Material/Map Browser. Typically you’d want the element to output a shader in the scene, so you’d make sure Browse From is set to Selected or Scene.
- Multiplier
- Scales the brightness of the rendered output.
- Apply Shadows
- When on, the output includes shadows cast on the surface.