Each connector has a type name in parentheses that indicates the type of data that flows through the connection.
Connectors can be wired only to other connectors that have the same basic kind of type. The most common types are:
Accepts any data type during connection, but usually has a more precise type determined during the type-inference phase during evaluation.
Whole (integer) numbers
This is short for "single-precision floating point," and refers to numbers with decimal fractions.
True or false values
Text
An ordered collection of similarly typed data
A sub-graph that represents a computation
A triangle mesh in face-vertex form. The mesh is specified by an index buffer, a vertex buffer and face normals, and optionally a set of data channels.
A quadrilateral mesh in face-vertex form. It contains only an index buffer and a vertex buffer. Usually used to create meshes programmatically.
A 4x4 affine matrix, usually representing a 3D transform (Translation, Rotation, or Scale)
Represents a 3D rotation.
A 3D vector or a 3D point stored as three single-precision floating point values
A 3D point, and a 3D vector
An ordered collection of two or three items of different types