Displacement Parameters Rollout (iray Renderer)

Contains controls for displacement and height (normal bump) mapping.
Note: Both the mental ray renderer and the iray renderer use these displacement settings.
Max. Displace
Controls the maximum offset, in world units, that can be given to a vertex when displacing it. This value can affect the bounding box of an object. Default=6.096m (meters).

Large values of Max. Displace can affect rendering performance. On the other hand, if this value is too low and the renderer returns greater displacement values, the Render Message window displays warning messages to that effect. You can use these warnings to fine-tune the value of Max. Displace.

Tip: If displaced geometry appears to be “clipped,” try increasing the value of Maximum Displace.

Method group