Depth of Field Rollout (Quicksilver Renderer)

These controls let you add depth of field to the rendering. Depth of field is available only when you render a Camera or Perspective view.

Note: With MAXScript, you can control the color and shape of the bokeh effect in out-of-focus areas. For more information, see the MAXScript help MAXScript Language Reference 3ds Max Objects RendererClass Quicksilver_Hardware_Renderer : RendererClass.
Enable

When on, the rendering generates depth of field. Default=off.

[Camera drop-down list]

When From Camera (the default) is chosen, the Quicksilver renderer uses the camera's Target Distance and f-Stop settings to generate depth of field. For a legacy camera, choose Depth Of Field (mental ray/iray) as the camera effect, and turn on Enable to make it active.

When Override Camera is chosen, you can choose values for generating depth of field that differ from the Camera settings.

  • Focal Plane Sets the location of the focal plane as a distance from the Camera object, in 3ds Max units. Default=100.0.
  • f-Stop Sets the f-Stop value to use in conjunction with the Focal Plane. Increasing the f-Stop value broadens the depth of field (increasing the focal range), and decreasing the f-Stop value narrows the depth of field (decreasing the focal range). Default=1.0.