The Select panel of the Animation Workbench provides tools for selecting bipeds or biped components. You can manipulate the selected biped part's animation tracks via curves displayed in the Workbench, or by using the Analyze, Fix, and Filter panels to automatically identify errors and fix them.
The objects whose curves might be displayed are set using the selection drop-down list. To change the curves that are displayed go into the Controller window and select the curves you want to see
Once you’ve made a selection, you can hide the entire Tab area by clicking the Tab button on the Workbench toolbar. This gives you more room to work on the curves in Curve View.
The functionality of the Select panel is similar to the standard 3ds MaxSelection Floater.
To display a biped body part curve in the Workbench, do one of the following:
The object's curve is displayed in the Workbench Curve window.
To hide or unhide the Tab panel:
The Tab panel disappears from view.
The Tab panel returns to view.
You can use the question mark and asterisk characters as wildcards, in order to select multiple objects at once.
You can use the Shift, Ctrl, and Alt keys to build selection sets, as in the rest of 3ds Max.
When you create a named selection in the scene, the named selection becomes available.
When Select From Scene is on, you can click the biped body parts directly in the viewport, rather than from the list. The curves are immediately displayed in the Workbench Curve View. This is handy if you don't know the name of the part you need to select.