When you evaluate the graph (Build Evaluate or Ctrl+E), then the computation you have coded (the new geometry, modifier, or utility plug-in, or the MAXScript function) becomes available in the 3ds Max interface.
Evaluating a Max Creation Graph
At evaluation time, the following things happen:
This is the XML encoding of the visual graph.
This is the binary .NET expression tree.
Graphs are compiled as needed into .NET byte-code via the .NET expression tree API. The .NET run-time in turn compiles .NET byte-code into native assembly code. The text representation of a graph is stored in the same folder as the graph with the same base file name and the extension .txt.
The text representation of a compiled graph is pseudocode that resembles C#. One of the major differences is that both statements and blocks of code are expressions. A block of code has the value equal to the last statement in the block. There are no return statements in the pseudocode.
The main purpose of the MAXScript file generated from a Max Creation Graph is to register a plug-in with 3ds Max that bridges the gap between 3ds Max and the dynamically created function.
The auto-generated plug-in from an MCG tool can be used in the same way as any other plug-in: It has parameters that can be scripted, it generates a rollout, it can be saved in the scene, changes to parameters are undoable, there is a class-ID, and so on.