Defines the material for vehicle objects.
If this material is loaded into the 3ds Max Material Editor from the Civil View Explorer, typically it appears in Slot 2.
Channel or Face ID | Material Type |
1 |
Green Bodywork |
2 |
Dark Blue Bodywork |
3 |
Light Blue Bodywork |
4 |
Silver Bodywork |
5 |
White Bodywork |
6 |
Black Bodywork |
7 |
Red Bodywork |
8 |
Cherry Red Bodywork |
9 |
Yellow Bodywork (default) Note: Use this material channel as the default body color for any custom vehicles you add to the Civil View object libraries. Faces on channel 9 are automatically and collectively assigned a random value between 1 and 9 as part of the object placement process for vehicles. This results in a random body color being assigned to each vehicle loaded into 3ds Max via the Object Placement Style Editor.
(The reflection map from this material channel is instanced to all other bodywork channels by default) |
10 |
Red Plastic Body Trim |
11 |
Front Grille |
12 |
Grey Plastic Body Trim |
13 |
Black Plastic Body Trim |
14 |
Silver Wheels |
15 |
Tires |
16 |
Vehicle Underside |
17 |
Windows (Glass) |
18 |
Headlights (Off; default) |
19 |
Indicator Lights (Off; default) |
20 |
Rear Lights |
21 |
License Plate (Front) |
22 |
License Plate (Back) |
23 |
Chrome Trim |
24 |
Not used |
25 |
Not used |
26 |
Vehicle Interior |
27 |
Not used |