Profiling your animation scene using Autodesk Maya's Profiler tool lets you locate performance slow-downs by recording and graphing the amount of time consumed by each process.
Profiling is a process calculating how much time and resources are used to complete certain processes. It is useful for finding inefficiencies that are slowing down your productivity.
You determine when to start and stop recording in 3ds Max software. Your recording is saved as a text file and then loaded and viewed in Maya software.
To create a performance profile:
The word True appears in blue below your text.
Recording stops and the buffer clears.
To open a performance profile text file in Maya:
The Profiler opens.
The following table provides a brief overview of tasks using the Profiler.
To... | Do this... |
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Switch among different graph views: Category view, CPU view, and Thread view |
Use the hotkeys 1, 2, 3 to switch among view modes. These options are also available from the View menu. |
Navigate in the draw region |
Shift + Alt + right-drag up/down to zoom vertically. Shift + Alt + right-drag left/right to zoom horizontally. |
Increase the size of the recording buffer | Enter a larger value in the Buffer size attribute. |
Show or hide specific events in your draw region | Right-click in the draw region and select among the hide and show menu items. |
Isolate or un-isolate a segment |
On the segment bar, click on the segment that you want to isolate. Click it again on the segment bar to un-isolate it and return to the default view. |
Find an event in the graph | Use the search box. |