To keep Advance clear and simple in the different phases of construction, Advance objects have their own different representation types (e. g., standard, features, exact).
Since the different representation types of objects normally correspond with different constructive courses, the representation types in each case use different snaps and have grips. The representation types (and available grips) are specific to each object.
The total construction of a model is clearest in the standard representation type in which processing objects are not shown.
This tool allows cycling between the available representation types.
Alternatively, you can change the representation type in the Display type tab of the dialog box of the selected object. This tool, in contrast to the dialog box, change the individual representation types faster and modify different object types at the same time.
How to access the command?
Quick views tool palette:
Command line: _AstM4changerep
How to use this tool
This tool switches directly the representation type to Standard irrespective of the current representation type.
To access the command
Quick views tool palette:
Command line: _AstM4SwitchReprMode default
To use this tool