While the clips are always archived in a project archive, you can decide to not include the media, Timeline FX, and BFX renders and reduce the size of that archive. Batch renders and other renders, such as the result of the Paint tool, and virtual clips, are always archived in a project archive.
You need: | Archive Options Settings: | What is included in the archive: | |||
---|---|---|---|---|---|
Cache Media on Archive: | Archive Renders box: | Cached source media: | Uncached source media: | Timeline FX/ BFX renders: | |
The largest, most inclusive archive. | Enabled | Include Renders | Included | Included | Included |
An archive which can easily rebuild the Timeline FX and BFX renders. | Enabled | Exclude Renders | Included | Included | Excluded |
An archive where media already cached and renders are all included in the archive. Uncached media are not archived. | Disabled | Include Renders and Cache | Included | Excluded | Included |
An archive where renders are archived, source media are not. | Disabled | Exclude Source Media Cache | Excluded | Excluded | Included |
An archive where media already cached are included in the archive. Uncached media and renders are not archived. | Disabled | Exclude Renders | Included | Excluded | Excluded |
An archive where media and renders are not archived, only the clips. This is the smallest possible project archive. | Disabled | Exclude Renders and Cache | Excluded | Excluded | Excluded |
Flame also compresses the size of an archive by archiving a single copy of duplicate frames.
If your project, or the clips you are archiving, contains multi-version clips, use the Cache Versions box to manage what is cached. This setting can impact the size of the archive.
Limiting the multi-version caches:
Note that in both cases, the actual clips are archived: the Cache Versions box only manages the media, not the clips.