Use displacement mapping to create a 3D model from a 2D surface. The values of a selected colour channel in the displacement source clip are used to create a displacement map. Displacement mapping uses the media’s matte clip, so you can turn the matte on or off to get the desired effect.
You have the choice of applying hardware or software displacement mapping. Hardware displacement mapping is GPU-accelerated and allows you to create a normal map if none exists. Software displacement mapping displaces the pixels of the surface along the positive or negative X, Y, and/or Z axes. Hardware Displacement is faster than software displacement, especially when using low resolution values in an image surface (high polygon count).
To add a displacement map:
The displace object is added to the schematic with its own parent axis. The new axis is the child of the selected surface or geometry. In Schematic view, the number in brackets next to the name of the displace node indicates the media used for the displacement.
The Displacement menu appears. You can choose between Hardware Displacement or Software Displacement using the Displacement Type box.