The UV object is added to the schematic with its own parent axis. The new axis is the child of the selected surface or geometry. In Schematic view, the number in brackets next to the name of the UV node indicates the media used for the UV.
To specify different media as the source, select the media in the Media menu, then click Apply, or use the Read File tab to manage the texture media (see
Working With Textures in Map Nodes).
Note: If you accessed Action as a Timeline FX, you are limited to one front/matte media, and therefore may not get the desired result. In this case, you can access Action from
Batch or
Batch FX, or from the Tools tab.