Requirements

Interoperability Between Lustre and Flame

Source clips referencing media files that have been Hard Committed in Flame are now displayed in Lustre as referencing the original media files. This can reduce the playback performance issue in Workgroup configurations that use shared storage. In previous releases, Hard Committed media would not use the direct storage but rather use the network storage.

When creating a Flame Premium project, the following settings are stored on the current storage partition as defined in the Flame project:
  • Full & Half Scans locations
  • Transcode (Hires & Proxy locations)
  • Export Destination
  • Degrain Cache
  • Batch Renders
Note: In order to allow for easier cleanup of unmanaged media, Degrain Cache and Batch Renders are stored in a folder based on the name of the current project.