You can assign Point Trackers to, or unassign Point Trackers from, geometries at any time after you create them.
You can assign a Point Tracker to the axis of any geometry when you want to animate the entire geometry with or without changing its shape. You can also assign a Point Tracker to a vertex of a geometry when you want part of the edge of the geometry to change as it tracks a moving element in the shot. However, if you want to assign Point Trackers to all the vertices in a geometry, use Track Shape. See Animating the Shape of Geometries with the Point Tracker.
To assign a Point Tracker to a geometry:

The geometry is displayed in the Player.

The current Point Tracker is displayed in the Player.
The Point Tracker is assigned to the geometry's axis or vertex.
To unassign a Point Tracker from a geometry:

The geometry is displayed in the Player.

The current tracker is displayed in the Player.
The Point Tracker is unassigned to the vertex but remains in the Tracker list.