Shell_Material : Material

Shell_Material - superclass: material; super-superclass:MAXWrapper - classID: #(597, 0) 

Value > MAXWrapper > Material > Shell_Material

This material is used to accomodate texture baking results with alternative display in viewport and rendering.

Constructor

Shell_Material... 	 
BakeShell... 

Properties

<Shell_Material>.bakedMaterial Standardmaterial default: Standard -- material; Baked_Material; SubAnim 

Get/Set the baked material.

   

<Shell_Material>.originalMaterial Standardmaterial default: Standard -- material; Original_Material; SubAnim 

Get/Set the original material.

   

<Shell_Material>.renderMtlIndex Integer default: 0 -- integer; Rendering_Material 

Get/Set the index of the material for rendering.

0 - use the Original Material for rendering

1 - use the Baked Material for rendering

   

<Shell_Material>.viewportMtlIndex Integer default: 0 -- integer; Viewport_Material 

Get/Set the index of the material for viewport display.

0 - use the Original Material in the viewport

1 - use the Baked Material in the viewport

EXAMPLE

--Set all scene Shell materials to use Original in Viewport
--and Baked in rendering:
for m in scenematerials do
(
if classof m == Shell_Material then
(
m.viewportMtlIndex = 0
m.renderMtlIndex = 1
)
)

See Also