Value > MAXWrapper > Material > TextureMap > Water |
All properties of this class have been exposed in 3ds Max 6.
Specifies how many wave sets are used in the pattern.
Wave sets are groups of radially symmetrical waves that originate from randomly computed points along the surface of an imaginary sphere inside the object (a circle, in the case of 2D wave distribution).
For calm water, set this to a low number.
Use a high number for choppy water.
Specifies the radius, in 3ds Max units, of the imaginary sphere (3D distribution) or circle (2D distribution) whose surface is the origin of each wave set.
A large radius produces large circular wave patterns, while a small radius produces dense, smaller waves.
<Water>.waveLenMax Float default: 50.0 -- animatable <Water>.waveLenMin Float default: 50.0 -- animatable
Define the interval used to randomly chose each wave center.
If these two values are close together, the water appears more regular. If they’re farther apart, the water is less regular.
Adjusts the strength and the depth of the waves by increasing the contrast between the two colors.
Shifts the wave pattern. Animate this parameter to animate the motion of the pattern.
3D distributes the wave centers on the surface of an imaginary sphere, affecting all sides of a 3D object.
2D distributes the wave in circles centered on the XY plane, which is more appropriate for flat water surfaces such as oceans and lakes.
Provides a seed number to generate the water pattern.
The pattern changes with each seed, but all other settings are maintained.
Sets a map as the wave trough color.
Sets a map as the color of wave peaks.
See StandardXYZGen for the StandardXYZGen properties.