SSS2_Skin_Displacement - superclass: material; super-superclass:MAXWrapper - 215:0 - classID: #(2004030991, -2043916468)
Available in 3ds Max 2013 and higher.
Class instances not creatable by MAXScript
SSS2_Skin_Displacement misss_mia_skin2_phen_d
<SSS2_Skin_Displacement>.a UndefinedClass default: undefined -- paramBlock2
<SSS2_Skin_Displacement>.additional_color Color default: (color 0 0 0) -- animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));
<SSS2_Skin_Displacement>.additional_color_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.additional_color_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.additional_color_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.ambient Color default: (color 0 0 0) -- animatable; RGB color; Controller Scaling: ([1,1,1] : (color 255 255 255));
<SSS2_Skin_Displacement>.ambient_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.ambient_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.ambient_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.ao_distance Float default: 0.984252 -- animatable; worldUnits
<SSS2_Skin_Displacement>.ao_distance_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.ao_distance_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.ao_distance_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.ao_on BooleanClass default: true -- animatable; boolean
<SSS2_Skin_Displacement>.ao_on_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.ao_on_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.ao_on_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.ao_samples Integer default: 16 -- animatable; integer
<SSS2_Skin_Displacement>.ao_samples_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.ao_samples_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.ao_samples_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.back_sss_color Color default: (color 255 255 255) -- animatable; RGB color; Controller Scaling: ([1,1,1] : (color 255 255 255));
<SSS2_Skin_Displacement>.back_sss_color_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.back_sss_color_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.back_sss_color_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.back_sss_depth Float default: 0.0 -- animatable; float
<SSS2_Skin_Displacement>.back_sss_depth_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.back_sss_depth_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.back_sss_depth_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.back_sss_radius Point3 default: [25,12,6] -- animatable; point3
<SSS2_Skin_Displacement>.back_sss_radius_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.back_sss_radius_mod Color default: (color 255 255 255) -- animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));
<SSS2_Skin_Displacement>.back_sss_radius_mod_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.back_sss_radius_mod_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.back_sss_radius_mod_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.back_sss_radius_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.back_sss_radius_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.back_sss_weight Float default: 0.5 -- animatable; float
<SSS2_Skin_Displacement>.back_sss_weight_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.back_sss_weight_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.back_sss_weight_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.brdf_0_degree_refl Float default: 0.025 -- animatable; float
<SSS2_Skin_Displacement>.brdf_0_degree_refl_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.brdf_0_degree_refl_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.brdf_0_degree_refl_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.brdf_90_degree_refl Float default: 1.0 -- animatable; float
<SSS2_Skin_Displacement>.brdf_90_degree_refl_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.brdf_90_degree_refl_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.brdf_90_degree_refl_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.bump Bump__3dsmax default: Bump:Bump -- texturemap; SubAnim
<SSS2_Skin_Displacement>.Connection_struct__0000__d UndefinedClass default: undefined -- paramBlock2
<SSS2_Skin_Displacement>.Connection_struct__0001__r UndefinedClass default: undefined -- paramBlock2
<SSS2_Skin_Displacement>.Connection_struct__0002__s UndefinedClass default: undefined -- paramBlock2
<SSS2_Skin_Displacement>.Connection_struct__0003__i UndefinedClass default: undefined -- paramBlock2
<SSS2_Skin_Displacement>.Connection_struct__0004__a UndefinedClass default: undefined -- paramBlock2
<SSS2_Skin_Displacement>.d UndefinedClass default: undefined -- paramBlock2
<SSS2_Skin_Displacement>.depthmap String default: "" -- filename
<SSS2_Skin_Displacement>.diffuse_color Color default: (color 242.25 242.25 255) -- animatable; RGB color; Controller Scaling: ([1,1,1] : (color 255 255 255));
<SSS2_Skin_Displacement>.diffuse_color_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.diffuse_color_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.diffuse_color_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.diffuse_roughness Float default: 0.3 -- animatable; float
<SSS2_Skin_Displacement>.diffuse_roughness_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.diffuse_roughness_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.diffuse_roughness_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.diffuse_weight Float default: 0.2 -- animatable; float
<SSS2_Skin_Displacement>.diffuse_weight_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.diffuse_weight_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.diffuse_weight_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.displace UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.edge_factor Float default: 5.0 -- animatable; float
<SSS2_Skin_Displacement>.edge_factor_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.edge_factor_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.edge_factor_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.environment UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.epi_sss_color Color default: (color 255 216.75 153) -- animatable; RGB color; Controller Scaling: ([1,1,1] : (color 255 255 255));
<SSS2_Skin_Displacement>.epi_sss_color_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.epi_sss_color_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.epi_sss_color_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.epi_sss_radius Point3 default: [10,5,2] -- animatable; point3
<SSS2_Skin_Displacement>.epi_sss_radius_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.epi_sss_radius_mod Color default: (color 255 255 255) -- animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));
<SSS2_Skin_Displacement>.epi_sss_radius_mod_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.epi_sss_radius_mod_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.epi_sss_radius_mod_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.epi_sss_radius_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.epi_sss_radius_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.epi_sss_weight Float default: 0.4 -- animatable; float
<SSS2_Skin_Displacement>.epi_sss_weight_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.epi_sss_weight_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.epi_sss_weight_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.front_sss_color Color default: (color 255 216.75 153) -- animatable; RGB color; Controller Scaling: ([1,1,1] : (color 255 255 255));
<SSS2_Skin_Displacement>.front_sss_color_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.front_sss_color_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.front_sss_color_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.front_sss_radius Point3 default: [25,12,6] -- animatable; point3
<SSS2_Skin_Displacement>.front_sss_radius_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.front_sss_radius_mod Color default: (color 255 255 255) -- animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));
<SSS2_Skin_Displacement>.front_sss_radius_mod_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.front_sss_radius_mod_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.front_sss_radius_mod_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.front_sss_radius_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.front_sss_radius_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.front_sss_weight Float default: 0.4 -- animatable; float
<SSS2_Skin_Displacement>.front_sss_weight_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.front_sss_weight_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.front_sss_weight_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.hl_vs_refl_balance Float default: 1.0 -- animatable; float
<SSS2_Skin_Displacement>.hl_vs_refl_balance_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.hl_vs_refl_balance_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.hl_vs_refl_balance_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.i UndefinedClass default: undefined -- paramBlock2
<SSS2_Skin_Displacement>.ImplicitLights ArrayParameter default: #() -- node array; SubAnim
<SSS2_Skin_Displacement>.indirect BooleanClass default: true -- animatable; boolean
<SSS2_Skin_Displacement>.intr_grid_density Integer default: 2 -- animatable; integer
<SSS2_Skin_Displacement>.intr_grid_density_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.intr_grid_density_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.intr_grid_density_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.intr_refl_samples Integer default: 2 -- animatable; integer
<SSS2_Skin_Displacement>.intr_refl_samples_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.intr_refl_samples_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.intr_refl_samples_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.lightmap String default: "" -- filename
<SSS2_Skin_Displacement>.lightmap_gamma Float default: 0.75 -- animatable; float
<SSS2_Skin_Displacement>.lightmap_group String default: "A" -- string
<SSS2_Skin_Displacement>.lightmap_size Float default: 50.0 -- animatable; float
<SSS2_Skin_Displacement>.Lights ArrayParameter default: #() -- node array; SubAnim
<SSS2_Skin_Displacement>.mode Integer default: 0 -- animatable; integer
<SSS2_Skin_Displacement>.overall_weight Float default: 0.8 -- animatable; float
<SSS2_Skin_Displacement>.overall_weight_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.overall_weight_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.overall_weight_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.primary_edge_weight Float default: 0.8 -- animatable; float
<SSS2_Skin_Displacement>.primary_edge_weight_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.primary_edge_weight_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.primary_edge_weight_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.primary_shinyness Float default: 5.0 -- animatable; float
<SSS2_Skin_Displacement>.primary_shinyness_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.primary_shinyness_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.primary_shinyness_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.primary_spec_color Color default: (color 191.25 229.5 255) -- animatable; RGB color; Controller Scaling: ([1,1,1] : (color 255 255 255));
<SSS2_Skin_Displacement>.primary_spec_color_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.primary_spec_color_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.primary_spec_color_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.primary_weight Float default: 0.3 -- animatable; float
<SSS2_Skin_Displacement>.primary_weight_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.primary_weight_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.primary_weight_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.r UndefinedClass default: undefined -- paramBlock2
<SSS2_Skin_Displacement>.refl_color Color default: (color 191.25 229.5 255) -- animatable; RGB color; Controller Scaling: ([1,1,1] : (color 255 255 255));
<SSS2_Skin_Displacement>.refl_color_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.refl_color_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.refl_color_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.refl_falloff_dist Float default: 39.3701 -- animatable; worldUnits
<SSS2_Skin_Displacement>.refl_falloff_dist_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.refl_falloff_dist_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.refl_falloff_dist_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.refl_gloss Float default: 0.25 -- animatable; float
<SSS2_Skin_Displacement>.refl_gloss_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.refl_gloss_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.refl_gloss_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.refl_hl_only BooleanClass default: false -- animatable; boolean
<SSS2_Skin_Displacement>.refl_hl_only_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.refl_hl_only_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.refl_hl_only_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.refl_interpolate BooleanClass default: false -- animatable; boolean
<SSS2_Skin_Displacement>.refl_interpolate_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.refl_interpolate_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.refl_interpolate_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.refl_samples Integer default: 16 -- animatable; integer
<SSS2_Skin_Displacement>.refl_samples_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.refl_samples_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.refl_samples_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.Reflectivity Float default: 0.5 -- animatable; float
<SSS2_Skin_Displacement>.Reflectivity_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.Reflectivity_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.Reflectivity_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.s UndefinedClass default: undefined -- paramBlock2
<SSS2_Skin_Displacement>.samples Integer default: 64 -- animatable; integer
<SSS2_Skin_Displacement>.samples_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.samples_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.samples_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.sampling_radius_mult Float default: 3.0 -- animatable; float
<SSS2_Skin_Displacement>.sampling_radius_mult_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.sampling_radius_mult_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.sampling_radius_mult_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.scale_conversion Float default: 1.0 -- animatable; float
<SSS2_Skin_Displacement>.scale_conversion_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.scale_conversion_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.scale_conversion_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.scatter_bias Float default: 0.12 -- animatable; float
<SSS2_Skin_Displacement>.screen_composit BooleanClass default: false -- animatable; boolean
<SSS2_Skin_Displacement>.secondary_edge_weight Float default: 0.0 -- animatable; float
<SSS2_Skin_Displacement>.secondary_edge_weight_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.secondary_edge_weight_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.secondary_edge_weight_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.secondary_shinyness Float default: 33.0 -- animatable; float
<SSS2_Skin_Displacement>.secondary_shinyness_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.secondary_shinyness_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.secondary_shinyness_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.secondary_spec_color Color default: (color 229.5 242.25 255) -- animatable; RGB color; Controller Scaling: ([1,1,1] : (color 255 255 255));
<SSS2_Skin_Displacement>.secondary_spec_color_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.secondary_spec_color_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.secondary_spec_color_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.secondary_weight Float default: 0.3 -- animatable; float
<SSS2_Skin_Displacement>.secondary_weight_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.secondary_weight_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.secondary_weight_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.single_env_sample BooleanClass default: false -- animatable; boolean
<SSS2_Skin_Displacement>.single_env_sample_connected BooleanClass default: false -- boolean
<SSS2_Skin_Displacement>.single_env_sample_paramName UndefinedClass default: undefined -- string;
<SSS2_Skin_Displacement>.single_env_sample_shader UndefinedClass default: undefined -- texturemap
<SSS2_Skin_Displacement>.Use_lights BooleanClass default: false -- boolean
SSS2_Skin_Displacement interfaces:
Interface: IMtlRender_Compability_MtlBase