NEW in 3ds Max 2017: Exposes the GameExporter Utility to MAXScript, providing methods to open the dialog and test whether it is currently displayed.
Constructor:
Class instances not creatable by MAXScript
Usage:
To display the GameExporter Utility in the Utility tab of the Command Panel, you can use:
UtilityPanel.OpenUtility GameExporter
Related Methods:
<bool>GameExporterOpenDialog()
Opens the Game Exporter dialog.
Returns True on success, False on failure.
<bool>GameExporterShown()
Returns True if the Game Exporter dialog is shown, False otherwise.