misss_fast_shader2_x : textureMap

misss_fast_shader2_x - superclass: textureMap; super-superclass:material - 92:0 - classID: #(2004031007, -1033677430)

Available in 3ds Max 2013 and higher.

   

Constructors:

Class instances not creatable by MAXScript

   

Aliases:

misss_fast_shader2_x

   

Properties:

<misss_fast_shader2_x>.back_level     Color    default: (color 0 0 0)   --  fRGBA color
<misss_fast_shader2_x>.back_raw     Color    default: (color 0 0 0)   --  fRGBA color
<misss_fast_shader2_x>.back_result     Color    default: (color 0 0 0)   --  fRGBA color
<misss_fast_shader2_x>.back_sss_color     Color    default: (color 0 0 0)   --  animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));  
<misss_fast_shader2_x>.back_sss_color_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2_x>.back_sss_color_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2_x>.back_sss_color_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2_x>.back_sss_depth     Float    default: 0.0   --  animatable; float
<misss_fast_shader2_x>.back_sss_depth_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2_x>.back_sss_depth_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2_x>.back_sss_depth_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2_x>.back_sss_radius     Point3    default: [0,0,0]   --  animatable; point3
<misss_fast_shader2_x>.back_sss_radius_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2_x>.back_sss_radius_mod     Color    default: (color 0 0 0)   --  animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));  
<misss_fast_shader2_x>.back_sss_radius_mod_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2_x>.back_sss_radius_mod_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2_x>.back_sss_radius_mod_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2_x>.back_sss_radius_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2_x>.back_sss_radius_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2_x>.back_sss_weight     Float    default: 0.0   --  animatable; float
<misss_fast_shader2_x>.back_sss_weight_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2_x>.back_sss_weight_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2_x>.back_sss_weight_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2_x>.bump     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2_x>.depthmap     String    default: ""   --  filename
<misss_fast_shader2_x>.depthmap_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2_x>.depthmap_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2_x>.depthmap_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2_x>.diffuse_color     Color    default: (color 0 0 0)   --  animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));  
<misss_fast_shader2_x>.diffuse_color_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2_x>.diffuse_color_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2_x>.diffuse_color_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2_x>.diffuse_illum     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2_x>.diffuse_level     Color    default: (color 0 0 0)   --  fRGBA color
<misss_fast_shader2_x>.diffuse_raw     Color    default: (color 0 0 0)   --  fRGBA color
<misss_fast_shader2_x>.diffuse_result     Color    default: (color 0 0 0)   --  fRGBA color
<misss_fast_shader2_x>.diffuse_weight     Float    default: 0.0   --  animatable; float
<misss_fast_shader2_x>.diffuse_weight_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2_x>.diffuse_weight_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2_x>.diffuse_weight_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2_x>.fallback_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2_x>.front_level     Color    default: (color 0 0 0)   --  fRGBA color
<misss_fast_shader2_x>.front_raw     Color    default: (color 0 0 0)   --  fRGBA color
<misss_fast_shader2_x>.front_result     Color    default: (color 0 0 0)   --  fRGBA color
<misss_fast_shader2_x>.front_sss_color     Color    default: (color 0 0 0)   --  animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));  
<misss_fast_shader2_x>.front_sss_color_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2_x>.front_sss_color_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2_x>.front_sss_color_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2_x>.front_sss_radius     Point3    default: [0,0,0]   --  animatable; point3
<misss_fast_shader2_x>.front_sss_radius_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2_x>.front_sss_radius_mod     Color    default: (color 0 0 0)   --  animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));  
<misss_fast_shader2_x>.front_sss_radius_mod_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2_x>.front_sss_radius_mod_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2_x>.front_sss_radius_mod_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2_x>.front_sss_radius_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2_x>.front_sss_radius_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2_x>.front_sss_weight     Float    default: 0.0   --  animatable; float
<misss_fast_shader2_x>.front_sss_weight_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2_x>.front_sss_weight_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2_x>.front_sss_weight_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2_x>.Image_Frame_Number     Integer    default: 0   --  integer
<misss_fast_shader2_x>.Image_Frame_Number     Integer    default: 0   --  integer
<misss_fast_shader2_x>.lightmap     String    default: ""   --  filename
<misss_fast_shader2_x>.lightmap_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2_x>.lightmap_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2_x>.lightmap_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2_x>.output_sss_only     BooleanClass    default: false   --  animatable; boolean
<misss_fast_shader2_x>.output_sss_only_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2_x>.output_sss_only_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2_x>.output_sss_only_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2_x>.result     Color    default: (color 0 0 0)   --  fRGBA color
<misss_fast_shader2_x>.samples     Integer    default: 0   --  animatable; integer
<misss_fast_shader2_x>.samples_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2_x>.samples_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2_x>.samples_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2_x>.sampling_radius_mult     Float    default: 0.0   --  animatable; float
<misss_fast_shader2_x>.sampling_radius_mult_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2_x>.sampling_radius_mult_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2_x>.sampling_radius_mult_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2_x>.scale_conversion     Float    default: 0.0   --  animatable; float
<misss_fast_shader2_x>.scale_conversion_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2_x>.scale_conversion_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2_x>.scale_conversion_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2_x>.screen_composit     BooleanClass    default: false   --  animatable; boolean
<misss_fast_shader2_x>.screen_composit_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2_x>.screen_composit_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2_x>.screen_composit_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2_x>.specular_illum     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2_x>.specular_result     Color    default: (color 0 0 0)   --  fRGBA color
<misss_fast_shader2_x>.Structure     UndefinedClass    default: undefined   --  paramBlock2

   

misss_fast_shader2_x interfaces:

Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions: