misss_fast_shader2_x - superclass: textureMap; super-superclass:material - 92:0 - classID: #(2004031007, -1033677430)
Available in 3ds Max 2013 and higher.
Class instances not creatable by MAXScript
misss_fast_shader2_x
<misss_fast_shader2_x>.back_level Color default: (color 0 0 0) -- fRGBA color
<misss_fast_shader2_x>.back_raw Color default: (color 0 0 0) -- fRGBA color
<misss_fast_shader2_x>.back_result Color default: (color 0 0 0) -- fRGBA color
<misss_fast_shader2_x>.back_sss_color Color default: (color 0 0 0) -- animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));
<misss_fast_shader2_x>.back_sss_color_connected BooleanClass default: false -- boolean
<misss_fast_shader2_x>.back_sss_color_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2_x>.back_sss_color_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2_x>.back_sss_depth Float default: 0.0 -- animatable; float
<misss_fast_shader2_x>.back_sss_depth_connected BooleanClass default: false -- boolean
<misss_fast_shader2_x>.back_sss_depth_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2_x>.back_sss_depth_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2_x>.back_sss_radius Point3 default: [0,0,0] -- animatable; point3
<misss_fast_shader2_x>.back_sss_radius_connected BooleanClass default: false -- boolean
<misss_fast_shader2_x>.back_sss_radius_mod Color default: (color 0 0 0) -- animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));
<misss_fast_shader2_x>.back_sss_radius_mod_connected BooleanClass default: false -- boolean
<misss_fast_shader2_x>.back_sss_radius_mod_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2_x>.back_sss_radius_mod_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2_x>.back_sss_radius_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2_x>.back_sss_radius_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2_x>.back_sss_weight Float default: 0.0 -- animatable; float
<misss_fast_shader2_x>.back_sss_weight_connected BooleanClass default: false -- boolean
<misss_fast_shader2_x>.back_sss_weight_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2_x>.back_sss_weight_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2_x>.bump UndefinedClass default: undefined -- texturemap
<misss_fast_shader2_x>.depthmap String default: "" -- filename
<misss_fast_shader2_x>.depthmap_connected BooleanClass default: false -- boolean
<misss_fast_shader2_x>.depthmap_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2_x>.depthmap_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2_x>.diffuse_color Color default: (color 0 0 0) -- animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));
<misss_fast_shader2_x>.diffuse_color_connected BooleanClass default: false -- boolean
<misss_fast_shader2_x>.diffuse_color_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2_x>.diffuse_color_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2_x>.diffuse_illum UndefinedClass default: undefined -- texturemap
<misss_fast_shader2_x>.diffuse_level Color default: (color 0 0 0) -- fRGBA color
<misss_fast_shader2_x>.diffuse_raw Color default: (color 0 0 0) -- fRGBA color
<misss_fast_shader2_x>.diffuse_result Color default: (color 0 0 0) -- fRGBA color
<misss_fast_shader2_x>.diffuse_weight Float default: 0.0 -- animatable; float
<misss_fast_shader2_x>.diffuse_weight_connected BooleanClass default: false -- boolean
<misss_fast_shader2_x>.diffuse_weight_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2_x>.diffuse_weight_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2_x>.fallback_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2_x>.front_level Color default: (color 0 0 0) -- fRGBA color
<misss_fast_shader2_x>.front_raw Color default: (color 0 0 0) -- fRGBA color
<misss_fast_shader2_x>.front_result Color default: (color 0 0 0) -- fRGBA color
<misss_fast_shader2_x>.front_sss_color Color default: (color 0 0 0) -- animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));
<misss_fast_shader2_x>.front_sss_color_connected BooleanClass default: false -- boolean
<misss_fast_shader2_x>.front_sss_color_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2_x>.front_sss_color_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2_x>.front_sss_radius Point3 default: [0,0,0] -- animatable; point3
<misss_fast_shader2_x>.front_sss_radius_connected BooleanClass default: false -- boolean
<misss_fast_shader2_x>.front_sss_radius_mod Color default: (color 0 0 0) -- animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));
<misss_fast_shader2_x>.front_sss_radius_mod_connected BooleanClass default: false -- boolean
<misss_fast_shader2_x>.front_sss_radius_mod_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2_x>.front_sss_radius_mod_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2_x>.front_sss_radius_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2_x>.front_sss_radius_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2_x>.front_sss_weight Float default: 0.0 -- animatable; float
<misss_fast_shader2_x>.front_sss_weight_connected BooleanClass default: false -- boolean
<misss_fast_shader2_x>.front_sss_weight_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2_x>.front_sss_weight_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2_x>.Image_Frame_Number Integer default: 0 -- integer
<misss_fast_shader2_x>.Image_Frame_Number Integer default: 0 -- integer
<misss_fast_shader2_x>.lightmap String default: "" -- filename
<misss_fast_shader2_x>.lightmap_connected BooleanClass default: false -- boolean
<misss_fast_shader2_x>.lightmap_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2_x>.lightmap_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2_x>.output_sss_only BooleanClass default: false -- animatable; boolean
<misss_fast_shader2_x>.output_sss_only_connected BooleanClass default: false -- boolean
<misss_fast_shader2_x>.output_sss_only_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2_x>.output_sss_only_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2_x>.result Color default: (color 0 0 0) -- fRGBA color
<misss_fast_shader2_x>.samples Integer default: 0 -- animatable; integer
<misss_fast_shader2_x>.samples_connected BooleanClass default: false -- boolean
<misss_fast_shader2_x>.samples_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2_x>.samples_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2_x>.sampling_radius_mult Float default: 0.0 -- animatable; float
<misss_fast_shader2_x>.sampling_radius_mult_connected BooleanClass default: false -- boolean
<misss_fast_shader2_x>.sampling_radius_mult_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2_x>.sampling_radius_mult_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2_x>.scale_conversion Float default: 0.0 -- animatable; float
<misss_fast_shader2_x>.scale_conversion_connected BooleanClass default: false -- boolean
<misss_fast_shader2_x>.scale_conversion_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2_x>.scale_conversion_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2_x>.screen_composit BooleanClass default: false -- animatable; boolean
<misss_fast_shader2_x>.screen_composit_connected BooleanClass default: false -- boolean
<misss_fast_shader2_x>.screen_composit_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2_x>.screen_composit_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2_x>.specular_illum UndefinedClass default: undefined -- texturemap
<misss_fast_shader2_x>.specular_result Color default: (color 0 0 0) -- fRGBA color
<misss_fast_shader2_x>.Structure UndefinedClass default: undefined -- paramBlock2
misss_fast_shader2_x interfaces:
Interface: IMtlRender_Compability_MtlBase