Interface: RetimerMan

Interfaces > Core Interfaces > RetimerMan

 

   

Viewport Shading - Quick Navigation

   

Core Interfaces - Quick Navigation

   

This Core Interface exposes the Global Retimer to MAXScript. It is used to perform time scaling of the whole scene.

Available in 3ds Max 2013 and higher.

   

Properties:

RetimerMan.numRetimers : integer : Read

Contains the number of Retimers.

Read-only.

This property's signature was changed from index to integer in 3ds Max 2015.

   

RetimerMan.active : bool : Read|Write

Get/set the active state of the Retimer.

   

RetimerMan.bakeThreshold : float : Read|Write

Get/set the bake threshold.

   

Methods:

<maxObject>RetimerMan.GetGlobalRetimer()

Returns the global Retimer controller which affects the timing of the whole scene.

See the Retimer Controller topic for properties and methods to access the retimer markers.

   

<maxObject>RetimerMan.GetNthRetimer <index>index

Returns the indexed Retimer controller.

   

<maxObject>RetimerMan.CreateRetimer()

Creates a Retimer controller.

   

<void>RetimerMan.DeleteRetimer <index>index

Deletes the indexed Retimer controller.

   

<void>RetimerMan.BakeAndDeleteLocalRetimers()

Bakes the Local Retimers using the threshold specified via the .bakeThreshold property and then deletes the Local Retimers.

   

<bool>RetimerMan.IsGlobalRetimerActive()

Returns True of the Global Retimer is active, False if it is not.

Available in 3ds Max 2015 and higher.

   

<void>RetimerMan.ApplyGlobalRetimer()

Available in 3ds Max 2015 and higher.

   

<void>RetimerMan.RemoveGlobalRetimer()

Available in 3ds Max 2015 and higher.

   

<control>RetimerMan.GetActiveRetimerCtrl()

Available in 3ds Max 2015 and higher.

   

<void>RetimerMan.AddToRetimer <&maxObject array>controls <maxObject>retimer
    controls is In and Out parameter

Available in 3ds Max 2015 and higher.

   

<bool>RetimerMan.SetUpRetimers <&maxObject array>controls <&control array>retimers
    controls is In and Out parameter 
    retimers is In and Out parameter

Available in 3ds Max 2015 and higher.

   

<void>RetimerMan.RemoveRetimers <&maxObject array>controls <maxObject>retimer
    controls is In and Out parameter

Removes the Retimer specified by the second argument and returns an array of the affected controls into the by-reference first argument.

Available in 3ds Max 2015 and higher.

   

<void>RetimerMan.BakeRetimers <&maxObject array>anims <&maxObject array>clients <&index array>subNums <maxObject>retimer
    anims is In and Out parameter
    clients is In and Out parameter
    subNums is In and Out parameter

Available in 3ds Max 2015 and higher.

   

<void>RetimerMan.FindNodesDependentOnRetimer <maxObject>retimer <&node array>nodes
    nodes is In and Out parameter

Returns the nodes dependent on the retimer controller passed as first argument as an array of nodes passed by-reference into the second argument.

Available in 3ds Max 2015 and higher.

   

<control>RetimerMan.GetGlobalRetimerControl <bool>forceCreate

Returns the Global Retimer controller.

If the argument is passed as True, a new Global Retimer controller will be created if it does not exist already.

If the argument is passed as False, a value of undefined will be returned if a Global Retimer controller does not exist yet.

Available in 3ds Max 2015 and higher.

   

See Also