<adsk_Utility_Output>.RGBOffset : float
<adsk_Utility_Output>.OutputAmount : float
<adsk_Utility_Output>.BumpAmount : float
<adsk_Utility_Output>.Invert : boolean
<adsk_Utility_Output>.Clamp : boolean
<adsk_Utility_Output>.AlphaFromRGB : boolean
<adsk_Utility_Output>.UseColorMap : boolean
<adsk_Utility_Output>.UseRGBCurve : boolean
<adsk_Utility_Output>.RGBCurve : maxObject
<adsk_Utility_Output>.IntensityCurve : maxObject
<adsk_Utility_Output>.RGBAmount_connected : boolean
<adsk_Utility_Output>.RGBAmount_shader : texturemap
<adsk_Utility_Output>.RGBAmount_paramName : string
<adsk_Utility_Output>.RGBOffset_connected : boolean
<adsk_Utility_Output>.RGBOffset_shader : texturemap
<adsk_Utility_Output>.RGBOffset_paramName : string
<adsk_Utility_Output>.OutputAmount_connected : boolean
<adsk_Utility_Output>.OutputAmount_shader : texturemap
<adsk_Utility_Output>.OutputAmount_paramName : string
<adsk_Utility_Output>.BumpAmount_connected : boolean
<adsk_Utility_Output>.BumpAmount_shader : texturemap
<adsk_Utility_Output>.BumpAmount_paramName : string
<adsk_Utility_Output>.Invert_connected : boolean
<adsk_Utility_Output>.Invert_shader : texturemap
<adsk_Utility_Output>.Invert_paramName : string
<adsk_Utility_Output>.Clamp_connected : boolean
<adsk_Utility_Output>.Clamp_shader : texturemap
<adsk_Utility_Output>.Clamp_paramName : string
<adsk_Utility_Output>.AlphaFromRGB_connected : boolean
<adsk_Utility_Output>.AlphaFromRGB_shader : texturemap
<adsk_Utility_Output>.AlphaFromRGB_paramName : string
<adsk_Utility_Output>.UseColorMap_connected : boolean
<adsk_Utility_Output>.UseColorMap_shader : texturemap
<adsk_Utility_Output>.UseColorMap_paramName : string
<adsk_Utility_Output>.UseRGBCurve_connected : boolean
<adsk_Utility_Output>.UseRGBCurve_shader : texturemap
<adsk_Utility_Output>.UseRGBCurve_paramName : string
<adsk_Utility_Output>.TheList : maxObject array
<adsk_Utility_Output>.Shader_Version : integer