Value > MAXWrapper > Material > TextureMap > Swirl |
The underlying layer for the swirl effect.
Mixed with the Base color or map, produces the swirl effect.
Controls the contrast between Base and Swirl. At 0, the swirl is blurred. Higher values increase the contrast until all colors become black and white, even if Swirl Intensity and Swirl Amount are very high.
Controls the intensity of the swirl color. Higher values create a more vibrant mix of colors. At 0, the swirl effect disappears.
Controls the quantity of the swirl color that gets mixed into the base color. If set to 0, only the base color is used.
Changes the number of spirals in the swirl effect. Higher values increase the number of spirals. Negative values change the direction of the twist. At 0, the colors are randomly distributed, not swirled.
Changes the level of detail within a swirl. Lower values minimize the level of detail within the swirl. At 0, all detail is lost. Higher values increase detail until the swirl effect disappears.
<Swirl>.Center_Position_Y Float default: -0.5 -- animatable <Swirl>.Center_Position_X Float default: -0.5 -- animatable
Adjusts the location of the swirl’s center on the object.
X and Y values remain identical as you adjust them. By turning off Lock and adjusting either the X or Y position, you can "slide" the swirl effect across the object.
Sets a new starting point for the swirl effect. Changes the swirl pattern while maintaining other parameters.
See UVGenClass for the StandardUVGen properties.