Arch___Design__mi - superclass: material; super-superclass:MAXWrapper - 146:0 - classID: #(1890604853, 1242969684)
The Arch and Design Material available in 3ds Max 9 and higher provides advanced featuresfor the architectural visualization and design industry including useful presets, glossy reflections, custom BRDF reflectivity functions, built-in environment occlusion and edge rounding effects and more.
Get/set the Diffuse Level value.
<Arch___Design__mi>.diff_color Color default: (color 127.5 127.5 127.5) -- animatable; fRGBA color; Diffuse
Get/set the Diffuse Color Map texturemap.
Get/set the Roughness Map texturemap.
Get/set the Reflectivity value.
<Arch___Design__mi>.refl_color Color default: (color 255 255 255) -- animatable; fRGBA color; Reflection_Color
Get/set the Reflection Color value.
Get/set the Reflection Color Map texturemap.
Get/set the Reflection Glossiness value.
<Arch___Design__mi>.mapM3 UndefinedClass default: undefined -- texturemap; Reflection_Glossiness_Map
Get/set the Reflection Glossiness Map texturemap.
Get/set the Reflection Samples value.
Get/set the state of the Fast (Interpolate) checkbox.
Get/set the state of the Highlights + FG Only checkbox.
Get/set the state of the Metal Material checkbox.
Get/set the Transparency value.
<Arch___Design__mi>.refr_color Color default: (color 255 255 255) -- animatable; fRGBA color; Refraction_Color
Get/set the Refraction Color value.
Get/set the Refraction Color Map texturemap.
Get/set the Refraction Glossiness value.
<Arch___Design__mi>.mapM5 UndefinedClass default: undefined -- texturemap; Refraction_Glossiness_Map
Get/set the Refraction Glossiness Map texturemap.
Get/set the state of the Fast (Interpolate) checkbox.
Get/set the Refraction Samples value.
Get/set the Refraction IOR value.
Get/set the IOR Map texturemap.
Get/set the state of the Translucency checkbox.
Get/set the Translucency Weight value.
Get/set the Translucency Weight Map texturemap.
<Arch___Design__mi>.refr_transc Color default: (color 178.5 127.5 51) -- animatable; fRGBA color; Translucency_Color
Get/set the Translucency Color value.
Get/set the Translucency Color Map texturemap.
<Arch___Design__mi>.refl_func_fresnel BooleanClass default: false -- boolean; Angular_Function_Fresnel
Get/set the state of the radio buttons.
When set to true, the "By IOR (Fresnel reflections)" mode will be used.
When set to false (default), the "Custom Reflectivity Function" mode will be used.
Get/set the "0 deg. refl" value.
Get/set the "90 deg. refl" value.
Get/set the "Curve shape" value.
Get/set the state of the "Self Illumination (Glow)" checkbox.
<Arch___Design__mi>.self_illum_color_mode BooleanClass default: true -- boolean; Self_Illumination_Color_Mode
Get/set theSelf Illumination Color Mode.
When set to true, the "Kelvin" mode will be used.
When set to false, the Light Color mode will be used.
<Arch___Design__mi>.self_illum_color_filter Color default: (color 255 255 255) -- animatable; fRGBA color; Filter_Color
Get/set the Filter Color value.
<Arch___Design__mi>.self_illum_color_kelvin Float default: 6500.0 -- animatable; float; Self_Illumination_Color_Kelvin
Get/set the Kelvin Color value.
Get/set the Self Illumination Map.
<Arch___Design__mi>.self_illum_int_mode BooleanClass default: true -- boolean; Self_Illumination_Intensity_Mode
Get/set the Self Illumination Intensity Mode.
When set to false, the "Physical Units cd/m2" mode will be used.
When set to true, the "Unitless" mode will be used.
<Arch___Design__mi>.self_illum_int_physical Float default: 1500.0 -- animatable; float; Self_Illumination_Physical_Intensity
Get/set the Self Illumination Physical Intentisy value.
<Arch___Design__mi>.self_illum_int_arbitrary Float default: 1.0 -- animatable; float; Self_Illumination_Arbitrary_Intensity
Get/set the Self Illumination Unitless (Arbitrary) value.
<Arch___Design__mi>.self_illum_in_reflections BooleanClass default: true -- boolean; Self_Illumination___visible_in_Reflections
Get/set the state of the "Visible In Reflections" checkbox.
<Arch___Design__mi>.self_illum_in_fg BooleanClass default: false -- boolean; Self_Illumination___visible_to_FG
Get/set the state of the "Illuminate the Scene (when using FG)" checkbox.
Get/set the state of the Ambient Occlusion checkbox.
Get/set the Ambient Occlusion Samples value.
<Arch___Design__mi>.opts_ao_exact BooleanClass default: false -- boolean; AO_picks_up_colors_from_other_materials__Exact_AO
Get/set the state of the "Use Color From Other Materials (Exact AO)" checkbox.
Get/set the Ambient Occlusion Max. Distance value.
<Arch___Design__mi>.opts_ao_dark Color default: (color 51 51 51) -- animatable; fRGBA color; AO_Shadow_Color
Get/set the Ambient Occlusion Shadow Color.
Get/set the Ambient Occlusion Shadow Color Map.
<Arch___Design__mi>.opts_ao_use_global_ambient BooleanClass default: false -- boolean; Use_Global_Ambient_Light
Get/set whether to use the Global Ambient Coloror the Custom Ambient Color (see below)
<Arch___Design__mi>.opts_ao_ambient Color default: (color 0 0 0) -- animatable; fRGBA color; AO_Ambient_Light_Color
Get/set the Custom Ambient Light Colorused by Ambient Occlusion when .opts_ao_use_global_ambient is set to false.
<Arch___Design__mi>.mapM16 UndefinedClass default: undefined -- texturemap; AO_Ambient_Light_Color_Map
Get/set the Ambient Light Color Map.
<Arch___Design__mi>.opts_ao_do_details BooleanClass default: true -- boolean; AO_for_GI_FG_detail_enhancement
Get/set the state of the Round Corners checkbox.
<Arch___Design__mi>.opts_round_corners_radius Float default: 0.5 -- animatable; float; Round_Corners_Radius
Get/set the "Fillet Radius" value.
Get/set the"Fillet Radius" map.
<Arch___Design__mi>.opts_round_corners_any_mtl BooleanClass default: false -- boolean; Fillet_against_Any_Material
Get/set the state of the "Blend With Other Materials" checkbox.
Get/set the state of the Reflection Max. Distance checkbox.
Get/set the Reflection Max. Distance value.
<Arch___Design__mi>.refl_falloff_color_on BooleanClass default: false -- boolean; Reflection_Max_Dist_Color_On
Get/set the state of the Reflection Fade to End Color checkbox.
<Arch___Design__mi>.refl_falloff_color Color default: (color 51 51 51) -- animatable; fRGBA color; Reflection_Max_Dist_Color
Get/set the Reflection Fade to End Color value.
<Arch___Design__mi>.mapM11 UndefinedClass default: undefined -- texturemap; Reflection_Fade_Color_Map
Get/set the Reflection Fade to End Color Map.
Get/set the Reflection Max. Trace Depth value.
<Arch___Design__mi>.refl_cutoff Float default: 0.01 -- animatable; float; Reflection_Cutoff_Threshold
Get/set the Reflection Cutoff Threshold value.
Get/set the state of the RefractionMax. Distance checkbox.
Get/set the RefractionMax. Distance value.
<Arch___Design__mi>.refr_falloff_color_on BooleanClass default: false -- boolean; Refraction_Max_Dist_Color_On
Get/set the state of the Refraction Color at Max. Distance checkbox.
<Arch___Design__mi>.refr_falloff_color Color default: (color 51 51 51) -- animatable; fRGBA color; Refraction_Max_Dist_Color
Get/set the Refraction Color at Max. Distance value.
<Arch___Design__mi>.mapM12 UndefinedClass default: undefined -- texturemap; Refraction_Fade_Color_Map
Get/set the Refraction Color at Max. Distance Map.
Get/set the Refraction Max. Trace Depth value.
<Arch___Design__mi>.refr_cutoff Float default: 0.01 -- animatable; float; Refraction_Cutoff_Threshold
Get/set the Refraction Cutoff Threshold value.
<Arch___Design__mi>.opts_no_area_hl BooleanClass default: true -- boolean; Supress_Highlights_for_visible_area_lights
Get/set the state of the "Visible area lights cause no highlights" checkbox.
<Arch___Design__mi>.opts_skip_inside BooleanClass default: true -- boolean; Skip_internal_reflections_in_glass__except_TIR
Get/set the state of the "Skip Reflection on the inside (except total internal reflection" checkbox.
<Arch___Design__mi>.opts_hl_to_refl_balance Float default: 1.0 -- animatable; float; Highlight_vs__Reflection_Balance
Get/set the "Relative Intensity of Highlights" value.
<Arch___Design__mi>.opts_1sided BooleanClass default: false -- boolean; Single_sided_glass___translucency
Get/set the state of the "Glass/Translucency treat objects as" radiobuttons.
When set to false, the "Solid" mode will be used.
When set to true, the "Thin-walled" mode will be used.
<Arch___Design__mi>.opts_do_refractive_caustics BooleanClass default: false -- boolean; Do_refractive_caustics
Get/set the state of the "When Caustics are enabled, transparent objects" radiobuttons.
When set to false, the "Refract light and generate caustic effect" mode will be used.
When set to true, the "Use Transparent Shadows" mode will be used.
Get/set the state of the Backface Culling checkbox.
Get/set the state of the "Transparency propagates Alpha channel" checkbox.
Get/set the Interpolation Grid Densoty mode. Possible values are:
<Arch___Design__mi>.intr_refl_samples Integer default: 2 -- integer; Reflection__Interpolation_points_to_look_up
Get/set the Reflection "Neighbouring points to look up" value.
Get/set the state of the "High detail distance" checkbox.
Get/set the "High detail distance" value.
<Arch___Design__mi>.single_env_sample BooleanClass default: false -- boolean; Single_Environment_Sample
Get/set the "Single Sample from Environment" value.
Get/set the state of the Bump checkbox.
Get/set the Bump amount value.
<Arch___Design__mi>.no_diffuse_bump BooleanClass default: false -- boolean; No_bumps_on_diffuse_shading
Get/set the state of the "Do not apply bumps to the diffuse shading" checkbox.
Get/set the state of the Displacement checkbox.
<Arch___Design__mi>.displacement_map_amt Float default: 1.0 -- animatable; float; Displacement_Map_Amount
Get/set the Displacement map amount.
Get/set the state of the Cutout checkbox.
Get/set the state of the Environment checkbox.
Get/set the state of the Additional Color checkbox.
<Arch___Design__mi>.add_color_map UndefinedClass default: undefined -- texturemap; Additional_Color_Map
Get/set the Additional Color map.
Get/set the state of the Self Illumination checkbox.
<Arch___Design__mi>.self_illum_map UndefinedClass default: undefined -- texturemap; Self_Illumination_Map
Get/set the Self Illumination map.
Get/set the state of the Diffuse Color checkbox.
<Arch___Design__mi>.diff_color_map UndefinedClass default: undefined -- texturemap; Diffuse_Color_Map
Get/set the Diffuse Color map.
Get/set the state of the Diffuse Roughness checkbox.
Get/set the Diffuse Roughness map.
<Arch___Design__mi>.refl_color_map_on BooleanClass default: true -- boolean; Reflection_Color_Map_On
Get/set the state of the Reflection Color checkbox.
<Arch___Design__mi>.refl_color_map UndefinedClass default: undefined -- texturemap; Reflection_Color_Map
Get/set the Diffuse Reflection Color map.
<Arch___Design__mi>.refl_gloss_map_on BooleanClass default: true -- boolean; Reflection_Glossiness_Map_On
Get/set the state of the Reflection Glossiness checkbox.
<Arch___Design__mi>.refl_gloss_map UndefinedClass default: undefined -- texturemap; Reflection_Glossiness_Map
Get/set the Reflection Glossiness map.
<Arch___Design__mi>.refr_color_map_on BooleanClass default: true -- boolean; Refraction_Color_Map_On
Get/set the state of the Refraction Color checkbox.
<Arch___Design__mi>.refr_color_map UndefinedClass default: undefined -- texturemap; Refraction_Color_Map
Get/set the Refraction Color map.
<Arch___Design__mi>.refr_gloss_map_on BooleanClass default: true -- boolean; Refraction_Glossiness_Map_On
Get/set the state of the Refraction Glossiness checkbox.
<Arch___Design__mi>.refr_gloss_map UndefinedClass default: undefined -- texturemap; Refraction_Glossiness_Map
Get/set the Refraction Glossiness map.
<Arch___Design__mi>.refr_transc_map_on BooleanClass default: true -- boolean; Translucency_Color_Map_On
Get/set the state of the Refraction Translucency Color checkbox.
<Arch___Design__mi>.refr_transc_map UndefinedClass default: undefined -- texturemap; Translucency_Color_Map
Get/set the Refraction Translucency Color map.
<Arch___Design__mi>.refr_transw_map_on BooleanClass default: true -- boolean; Translucency_Weight_Map_On
Get/set the state of the Refraction Translucency Weight checkbox.
<Arch___Design__mi>.refr_transw_map UndefinedClass default: undefined -- texturemap; Translucency_Weight_Map
Get/set the Refraction Translucency Weight map.
Get/set the state of the IOR (IndexOf Refraction) checkbox.
Get/set the state of the Anisotropy checkbox.
<Arch___Design__mi>.anisoangle_map_on BooleanClass default: true -- boolean; Anisotropy_Angle_Map_On
Get/set the state of the Anisotropy Angle checkbox.
<Arch___Design__mi>.anisoangle_map UndefinedClass default: undefined -- texturemap; Anisotropy_Angle_Map
Get/set the Anisotropy Angle map.
<Arch___Design__mi>.refl_falloff_color_map_on BooleanClass default: true -- boolean; Reflection_Fade_Color_Map_On
Get/set the state of the "Reflection - fade to Color" checkbox.
<Arch___Design__mi>.refl_falloff_color_map UndefinedClass default: undefined -- texturemap; Reflection_Fade_Color_Map
Get/set the "Reflection - fade to Color" map.
<Arch___Design__mi>.refr_falloff_color_map_on BooleanClass default: true -- boolean; Refraction_Fade_Color_Map_On
Get/set the state of the "Refraction - fade to Color" checkbox.
<Arch___Design__mi>.refr_falloff_color_map UndefinedClass default: undefined -- texturemap; Refraction_Fade_Color_Map
Get/set the "Refraction - fade to Color" map.
<Arch___Design__mi>.indirect_multiplier_map_on BooleanClass default: true -- boolean; FG_Multiplier_Map_On
Get/set the state of the "FG/GI multiplier" checkbox.
<Arch___Design__mi>.indirect_multiplier_map UndefinedClass default: undefined -- texturemap; FG_Multiplier_Map
Get/set the "FG/GI multiplier" map.
Get/set the state of the "FG Quality" checkbox.
<Arch___Design__mi>.fg_quality_map_amt Float default: 1.0 -- animatable; float; FG_Quality_Map_Amount
Get/set the "FG Quality" amount value.
Get/set the state of the "AO Shadow Color" checkbox.
<Arch___Design__mi>.ao_dark_map UndefinedClass default: undefined -- texturemap; AO_Shadow_Color_Map
Get/set the "AO Shadow Color" map.
<Arch___Design__mi>.ao_ambient_map_on BooleanClass default: true -- boolean; AO_Ambient_Light_Color_Map_On
Get/set the state of the "AO Ambient Light Color" checkbox.
<Arch___Design__mi>.ao_ambient_map UndefinedClass default: undefined -- texturemap; AO_Ambient_Light_Color_Map
Get/set the "AO Ambient Light Color" map.
Get/set the state of the "Round Corner Radius" checkbox.
Get/set the "Round Corner Radius" map.