Value > MAXWrapper > Modifier > Bevel |
When on, caps the end with the lowest local Z value (bottom) of the object.
When turned off, the bottom is open.
When on, caps the end with the highest local Z value (top) of the object.
When turned off, the end is left open.
0- Morph (Creates cap faces suitable for morphing.)
1- Grid (Creates cap faces in a grid pattern. This cap type deforms and renders better than morph capping.)
0- Linear Sides (Segment interpolation between levels follows a straight line.)
1- Curved Sides (Segment interpolation between levels follows a Bezier curve.)
The number of intermediate segments between each level.
Controls whether smoothing groups are applied to the sides of a beveled object.
Caps always use a different smoothing group than the sides.
When turned on, smoothing groups are applied to the sides, and the sides appear rounded.
When turned off, smoothing groups are not applied, and the sides appear as flat bevels.
When turned on, mapping coordinates are applied to the beveled object.
When on, this prevents outlines from crossing over themselves.
This is accomplished by inserting extra vertices in the outline and replacing sharp corners with a flat line segment.
The distance to be maintained between edges.
The distance the outline is offset from the original shape.
A non-zero setting changes the original shape’s size.
Positive values make the outline larger and negative values make the outline smaller.
The distance of Level 1 above the Start level.
The distance to offset the Level 1 outline from the Start Outline.
Adds a level after Level 1 when on.
The offset distance of the Level 2 outline from Level 1.
Adds a level after the previous level.
If Level 2 is not on, Level 3 is added after Level 1.
The distance above the previous level.