Mix : TextureMap

Mix - superclass: textureMap; super-superclass:material - classID: #(560, 0) 

Value > MAXWrapper > Material > TextureMap > Mix

 

   

Materials and Maps - Quick Navigation

Constructor

mix... 	 
mixTextures...   

Properties

<Mix>.color1 Color default: (color 0 0 0) -- animatable, alias: Color_1 

The first color to be mixed.

   

<Mix>.map1 TextureMap default: undefined -- alias: Map_1 

Sets a map to be used instead of color1 .

   

<Mix>.map1Enabled Boolean default: true -- alias: Map_1_Enable 

When on, map1 is enabled.

   

<Mix>.color2 Color default: (color 255 255 255) -- animatable, alias: Color_2 

The second color to be mixed.

   

<Mix>.map2 TextureMap default: undefined -- alias: Map_2 

Sets a map to be used instead of color2.

   

<Mix>.map2Enabled Boolean default: true -- alias: Map_2_Enable 

When on, map2 is enabled.

   

<Mix>.mixAmount Float default: 0.0 -- animatable, percentage 

Determines the proportion of the mix. 0 means only color1 is visible on the surface, 1 means only color2 is visible.

   

<Mix>.mask TextureMap default: undefined 

You can also use a map instead of the mix amount. The two colors will mix in greater or lesser degree according to the intensity of the map.

   

<Mix>.maskEnabled Boolean default: true -- alias: MaskEnable 

When on, mask is used instead of mixAmount .

   

<Mix>.useCurve Boolean default: false 

Determines whether the Mixing Curve effects the mix.

   

<Mix>.lower Float default: 0.3 -- animatable <Mix>.upper Float default: 0.7 -- animatable 

Adjusts the level of the upper and lower limits. If the two values are the same, the two materials will meet at a definite edge. Wider ranges give more gradual mixing.

   

<Mix>.output StandardTextureOutput 

See TexOutputClass for the StandardTextureOutput properties.

See Also