MaterialByElement : Modifier

MaterialByElement - superclass: modifier; super-superclass:MAXWrapper - classID: #(1501386990, 233576367) 

Value > MAXWrapper > Modifier > MaterialByElement

Constructor

materialByElement ... 

Properties

<MaterialByElement>.method Integer default: 1 

Set method:

0- Random Distribution (Assigns the materials at random to different elements in the object.)

1- List Frequency (Determines an approximate relative weight (percentage) for each of up to eight material ID’s)

   

<MaterialByElement>.Material_ID_Count Integer default: 2 -- animatable 

The minimum number of material IDs to assign. Because material ID assignment is random, setting it to the number of materials in the multi/sub-object material or higher doesn’t guarantee that all materials get used.

   

<MaterialByElement>.Material_ID__1 Float default: 0.5 -- animatable 

Approximate relative weight (percentage) for first material ID.

   

<MaterialByElement>.Material_ID__2 Float default: 0.5 -- animatable 

Approximate relative weight (percentage) for second material ID.

   

<MaterialByElement>.Material_ID__3 Float default: 0.0 -- animatable 

Approximate relative weight (percentage) for third material ID.

   

<MaterialByElement>.Material_ID__4 Float default: 0.0 -- animatable 

Approximate relative weight (percentage) for fourth material ID.

   

<MaterialByElement>.Material_ID__5 Float default: 0.0 -- animatable 

Approximate relative weight (percentage) for fifth material ID.

   

<MaterialByElement>.Material_ID__6 Float default: 0.0 -- animatable 

Approximate relative weight (percentage) for sixth material ID.

   

<MaterialByElement>.Material_ID__7 Float default: 0.0 -- animatable

Approximate relative weight (percentage) for seventh material ID.

   

<MaterialByElement>.Material_ID__8 Float default: 0.0 -- animatable 

Approximate relative weight (percentage) for eighth material ID.

   

<MaterialByElement>.Random_Seed Integer default: 12345 

The seed value for the (pseudo-)randomization of material ID assignments.

Material_ID values are shown aspercentagesin the 3ds Max user interface, but stored as fractions.

   

See Also