MaterialByElement - superclass: modifier; super-superclass:MAXWrapper - classID: #(1501386990, 233576367)
Value > MAXWrapper > Modifier > MaterialByElement |
0- Random Distribution (Assigns the materials at random to different elements in the object.)
1- List Frequency (Determines an approximate relative weight (percentage) for each of up to eight material ID’s)
The minimum number of material IDs to assign. Because material ID assignment is random, setting it to the number of materials in the multi/sub-object material or higher doesn’t guarantee that all materials get used.
Approximate relative weight (percentage) for first material ID.
Approximate relative weight (percentage) for second material ID.
Approximate relative weight (percentage) for third material ID.
Approximate relative weight (percentage) for fourth material ID.
Approximate relative weight (percentage) for fifth material ID.
Approximate relative weight (percentage) for sixth material ID.
Approximate relative weight (percentage) for seventh material ID.
Approximate relative weight (percentage) for eighth material ID.
The seed value for the (pseudo-)randomization of material ID assignments.
Material_ID values are shown aspercentagesin the 3ds Max user interface, but stored as fractions.