<Dielectric_Material__3dsmax>.ior : float
<Dielectric_Material__3dsmax>.col_out : fRGBA color
<Dielectric_Material__3dsmax>.ior_out : float
<Dielectric_Material__3dsmax>.distance : worldUnits
<Dielectric_Material__3dsmax>.ignore_normals : boolean
<Dielectric_Material__3dsmax>.opaque_alpha : boolean
<Dielectric_Material__3dsmax>.phong_coef : float
<Dielectric_Material__3dsmax>.lights : node array
<Dielectric_Material__3dsmax>.Use_lights : boolean
<Dielectric_Material__3dsmax>.ImplicitLights : node array
<Dielectric_Material__3dsmax>.TheList : maxObject array
<Dielectric_Material__3dsmax>.Shader_Version : integer