Conversion_Color_To_Float - superclass: textureMap; super-superclass:material - 10:2 - classID: #(2004031007, 1325302613)
This is a multiple-output MetaSL shader which performs Color To Float conversion. Available in 3ds Max 2011 and higher.
<Conversion_Color_To_Float>.'#Shader_Version'
<Conversion_Color_To_Float>.'#numInputs'
<Conversion_Color_To_Float>.ColorColor default: (color 255 255 255) -- animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));
<Conversion_Color_To_Float>.Color_connected BooleanClass default: false -- boolean
<Conversion_Color_To_Float>.Color_paramName UndefinedClass default: undefined -- string;
<Conversion_Color_To_Float>.Color_shader UndefinedClass default: undefined -- texturemap
<Conversion_Color_To_Float>.Connection_struct__0000__Conversion_color_to_float UndefinedClass default: undefined -- paramBlock2
<Conversion_Color_To_Float>.Conversion_color_to_float UndefinedClass default: undefined -- paramBlock2
<Conversion_Color_To_Float>.numIMultipleOutputChannels Integer default: 1 -- integer;
<bool>SetOutputToInput <index>input_index <maxObject>output_rtarg <index>output_index
<maxObject>GetOutputRefTargetFromInput <index>input_index
<index>GetOutputIndexFromInput <index>input_index
<bool>CanAssignOutputToInput <index>input_index <maxObject>output_rtarg <index>output_index
<TSTR by value>GetInputName<index>input_index