Conversion_Color_To_Float : textureMap

Conversion_Color_To_Float - superclass: textureMap; super-superclass:material - 10:2 - classID: #(2004031007, 1325302613) 

This is a multiple-output MetaSL shader which performs Color To Float conversion. Available in 3ds Max 2011 and higher.

   

Constructors:

Conversion_Color_To_Float... 

   

Properties:

<Conversion_Color_To_Float>.'#TheList' 

   

<Conversion_Color_To_Float>.'#Shader_Version' 

   

<Conversion_Color_To_Float>.'#numInputs' 

   

<Conversion_Color_To_Float>.ColorColor default: (color 255 255 255) -- animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255)); 

   

<Conversion_Color_To_Float>.Color_connected BooleanClass default: false -- boolean 

   

<Conversion_Color_To_Float>.Color_paramName UndefinedClass default: undefined -- string; 

   

<Conversion_Color_To_Float>.Color_shader UndefinedClass default: undefined -- texturemap 

   

<Conversion_Color_To_Float>.Connection_struct__0000__Conversion_color_to_float UndefinedClass default: undefined -- paramBlock2 

   

<Conversion_Color_To_Float>.Conversion_color_to_float UndefinedClass default: undefined -- paramBlock2 

   

<Conversion_Color_To_Float>.numIMultipleOutputChannels Integer default: 1 -- integer; 

   

Conversion_Color_To_Float interfaces:

   

Interface:IMtlRender_Compability_MtlBase 

Properties:

Methods:

Actions:

   

Interface:iMultipleOutputChannels 

Properties:

.numIMultipleOutputChannels: integer : Read 

Methods:

<TSTR by value>getIMultipleOutputChannelLocalizedName <index>index 

   

<TSTR by value>getIMultipleOutputChannelName <index>index 

   

Interface:iMultiOutputConsumer 

Properties:

.numInputs: integer : Read 

Methods:

<bool>SetOutputToInput <index>input_index <maxObject>output_rtarg <index>output_index 

   

<maxObject>GetOutputRefTargetFromInput <index>input_index 

   

<index>GetOutputIndexFromInput <index>input_index 

   

<bool>CanAssignOutputToInput <index>input_index <maxObject>output_rtarg <index>output_index 

   

<TSTR by value>GetInputName<index>input_index 

   

<TSTR by value>GetInputLocalizedName<index>input_index