Particle_MBlur - superclass: textureMap; super-superclass:material - classID: #(-1972081691, -2129248522)
Value > MAXWrapper > Material > TextureMap > Particle_MBlur |
A particle approaches this color as it reaches its slowest speed.
By default, this color is white to provide the opaque end of the range for an opacity map.
A particle approaches this color as it speeds up.
As a default, this color is black to provide transparency in an opacity map.
Controls the transparency, relative to the speed.
If Sharpness is set to 0, the entire particle is blurry and transparent, no matter how slow it is traveling.
The default works well in many cases.