MAXScript is the built-in scripting language of Autodesk® 3ds Max®.
MAXScript provides users of these products with the ability to:
Script most aspects of the program's use, such as modeling, animation, materials, rendering, and so on.
Control the program interactively through the command-line Listener window.
Package scripts within custom Utility panel rollouts or modeless windows to give them a standard user interface.
Package scripts as macro scripts, and install these macro scripts as buttons in the product’s toolbars, as items in menus, or assign them to keyboard shortcuts.
Extend or replace the user interface for objects, modifiers, materials, textures, render effects, and atmospheric effects.
Build scripted plug-ins for custom mesh objects, modifiers, render effects and more.
Build custom import/export tools using ASCII and binary file I/O.
Write procedural controllers that can access the entire state of the scene.
Build batch-processing tools, such as batch-rendering scripts.
Set up live interfaces to external systems through OLE Automation.
Store scripts in scene files to run at each of the supported notification events, for example when a scene has been reset, a file has been opened or saved, rendering has been started or stopped, object selection has changed and so on.