Value > MAXWrapper > Modifier > Optimize |
You can store two different optimization settings for the renderer, in two separate levels; L1 & L2. Set the level of display for the default scanline renderer:
You can store two different optimization settings for the viewport, in two separate levels; L1 & L2. Set the level of display for the viewport:
The threshold angle used to determine which faces are collapsed. Low values produce less optimization but better approximations of the original shape. Higher values improve optimization, but are more likely to result in faces that render poorly.
Sets a different threshold angle for open edges (those that bound only one face). A low value preserves open edges. At the same time you can apply a high face threshold to get good optimization.
Helps eliminate the skinny or degenerate triangles that occur during optimization, which can cause rendering artifacts. Higher values keeps triangles from becoming degenerate. The default of 0.1 is enough to eliminate the skinniest triangles.
The maximum length, beyond which an edge cannot be stretched when optimized. When MaxEdgeLength1 is 0, it has no effect. Any value greater than 0 specifies the maximum length of the edges.
When on, prevents face collapse across material boundaries.
When turned on, allows only faces that share at least one smoothing group to collapse.
The threshold angle used to determine which faces are collapsed. Low values produce less optimization but better approximations of the original shape. Higher values improve optimization, but are more likely to result in faces that render poorly.
Sets a different threshold angle for open edges (those that bound only one face). A low value preserves open edges. At the same time you can apply a high face threshold to get good optimization.
Helps eliminate the skinny or degenerate triangles that occur during optimization, which can cause rendering artifacts. Higher values keeps triangles from becoming degenerate. The default of 0.1 is enough to eliminate the skinniest triangles.
The maximum length, beyond which an edge cannot be stretched when optimized. When MaxEdgeLength2 is 0, it has no effect. Any value greater than 0 specifies the maximum length of the edges.
When on, prevents face collapse across material boundaries.
When turned on, allows only faces that share at least one smoothing group to collapse.
When on, enables the Update button. When turned off, Optimize works as it does by default, updating the viewport display dynamically.
When on, turns edges on and off following optimization. Turns on any open edges.
Turns off any edges between faces whose normals are within the face threshold; such edges beyond the threshold are not turned on.