The following methods provide access to the sub-object selection in the Edit UVWs Floater and allow the transformation of mapping sub-object elements through MAXScript:
Returns the state of the selection Lock.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Sets the state of the selection Lock.
Returns the Vertex Weight of the specified vertex.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Sets the Vertex Weight of the specified vertex to the supplied value.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Returns true if the specified vertex has been affected by soft selection, false otherwise.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Sets whether the specified vertex should be modified by soft selection.
If a vertex is modified it ignores regular UI soft selection and the vertex soft selection weight is locked to it current state and can only be changed by thesetVertexWeightmethod.
Convert the Vertex Selection to Edge Selection.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Convert the Vertex Selection to Face Selection.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Convert the Edge Selection to Vertex Selection.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Convert the Edge Selection to Face Selection.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Convert the Face Selection to Vertex Selection.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Convert the Face Selection to Edge Selection.
Exposed via unwrap4 interface in 3ds Max 7 and higher.
Corresponds to the Select>Select Overlapped Faces option in the Edit UVWs dialog menu bar.
Presses the "Grow Texture Selection" button.
Exposed via unwrap interface in 3ds Max 4 and higher.
Presses the "Shrink Texture Selection" button.
Exposed via unwrap interface in 3ds Max 4 and higher.
Returns the state of the Select Element checkbox in the Selection Modes group of the Editor’s panel.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Sets the state of the Select Element checkbox in the Selection Modes group of the Editor’s panel.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Presses the Options... button in the edit floater.
When set to true , the tiled images are blended to the background color or black
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Returns the size of the paint select brush. Will be clamped between 1 and 15.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Sets the size of the PaintSelect brush. Will be clamped between 1 and 15.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Increments the PaintSelect brush size by 1.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Decrements the PaintSelect brush size by 1.
Returns the current selected texture vertices in the edit floater as a bitarray.
Exposed via unwrap interface in 3ds Max 4 and higher.
Selects texture vertices in the edit floater dialog.
Exposed via unwrap interface in 3ds Max 4 and higher.
Returns a boolean value which indicates whether a texture vertex is selected.
index (integer) - The index of the vertex to check.
Exposed via unwrap interface in 3ds Max 4 and higher.
Takes the current polygon selection and uses it to select the texture vertices that are associated with it.
Returns the edge selection from the Editor as bitarray.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Set the edge selection in the Editor using the supplied bitarray.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Returns true if the indexed edge is selected, false otherwise.
Returns the face selection from the Editor as bitarray.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Sets the face selection in the Editor using the supplied bitArray.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Returns true if the specified indexed face is selected, false otherwise.
Returns the state of the Polygon mode.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Sets the state of the Polygon mode.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Selects UV Edge Loops. Select any number of edges and call this method to select all edges that build an edge loop with the original selection.
Returns false when the new selection method is used, false when the old selection method is used. In the old selection mode, drag selection always uses back faces and single pick mode ignore back faces.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Sets the selection method. False means use the new selection method, true means use the old selection method.
This method lets you set the system back to the old selection method where drag selection always uses back faces and single pick mode ignore back faces. This will override the Ignore Back Faces mode.
Moves the selected sub-objects at the specified offset.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Rotates the selected sub-objects at the specified angle using the selection center.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Moves the selected sub-objects at the specified offset about the specified axis.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Scales the selected sub-objects by the specified amount using the selection center.
The dir integer defines the direction of scaling as follows:
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Scales the selected sub-objects by the specified amount using the specified axis.
The dir integer defines the scaling mode as follows:
Scales the current selection non-uniformly using the separate X and Y scale values. Uses the axis Point3 value as center.
Moves the selected texture vertices by the specified offset.
Exposed via unwrap interface in 3ds Max 4 and higher.
Rotates the selected vertices around their center point.
angle (float) - The angle in radians that you want to rotate the selection by.
Exposed via unwrap interface in 3ds Max 4 and higher.
Rotates the selected vertices around a specific axis
angle is the angle in radians that you want to rotate the selection by.
axis is the axis that you want to rotate the selected vertices about. This is in the space of the window.
Exposed via unwrap interface in 3ds Max 4 and higher.
Scales the selected points around their center,
scale is the amount that you want to scale by.
dir is the direction you want to scale in:
Exposed via unwrap interface in 3ds Max 4 and higher.
Scales the selected points around their center around the axis
scale is the amount that you want to scale by.
dir is the direction you want to scale in:
axis (point3) - The axis that you want to scale the selected vertices along. This is in the space of the window.
Exposed via unwrap interface in 3ds Max 4 and higher.
This sets the selected vertices x values in absolute coordinates.
<float>p- The absolute position along the x axis.
Exposed via unwrap interface in 3ds Max 4 and higher.
This sets the selected vertices y values in absolute coordinates.
<float> p - The absolute position along the y axis.
Exposed via unwrap interface in 3ds Max 4 and higher.
This sets the selected vertices xzvalues in absolute coordinates.
<float>p- The absolute position along the z axis.
Exposed via unwrap interface in 3ds Max 4 and higher.
Returns the position of the vertex as a Point3 value.
time (timevalue) - The time at which you wan to check.
index (integer) - The index of the vertex.
Exposed via unwrap interface in 3ds Max 4 and higher.
This sets the position of a UVW vertex at a specific time.
<time> time - The time at what you want to set the pos.
<integer> index - The index of the vertex.
<point3> pos - The position of the vertex in UVW space.
Exposed via unwrap interface in 3ds Max 4 and higher.
<void><Unwrap_UVW>.setVertexPosition2 <time>time <integer>index <point3>pos <boolean>hold <boolean>update
An extended version of the .setVertexPosition() method with additional arguments controlling Undo Buffer Holding and Updating.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Returns true if the rotations respect the aspect, false otherwise.
Exposed via unwrap4 interface in 3ds Max 7 and higher.
Returns the selected polygons in the view port as a bitarray.
Exposed via unwrap interface in 3ds Max 4 and higher.
Selects the polygons in the view ports.
<bitArray> sel - The polygons to select.
Exposed via unwrap interface in 3ds Max4 and higher.
Returns whether a polygon is selected or not.
<integer> index - Index of the polygon to check.
Exposed via unwrap interface in 3ds Max 4 and higher.
Selects the faces supplied by the bitArray. When update is given as true, updates the selection display. This selection method gives you an option to not update the view if you are doing lots of face processing.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Selects the faces whose face normals are within the given threshold relatively to the supplied normal. When update is given as true, updates the selection display.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
<void><Unwrap_UVW>.selectClusterByNormal <float>threshold <integer>faceIndexSeed <boolean>relative <boolean>update
Select a cluster based on the supplied threshold value starting with the faceIndexSeed face.
When relative is supplied as true, the threshold will be measured relatively to the neighbor face (and thus be able to propagate across the whole mesh if needed). When false, the threshold will be measured absolutely to the seed face.
When true is supplied for update, the selection will be updated in the viewports.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
<void><Unwrap_UVW>.getArea <bitArray>faceSelection <&float>x <&float>y <&float>width <&float>height <&float>areaUVW <&float>areaGeom x is Out parameter y is Out parameter width is Out parameter height is Out parameter areaUVW is Out parameter areaGeom is Out parameter
Returns the geometry and uvw area, x, y, width and height of the supplied face selection.
Returns the Sync. to Viewport mode.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Sets the Sync. to Viewport mode.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Synchronizes the selection in the Editor to reflect the viewport selection.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Synchronizes the face selection in the viewport to reflect the Editor’s selection.
This lets you quickly snap the free form gizmo pivot to the bounding rectangle.
2 is the lower left of the selection
3 is the lower center of the selection
4 is the lower right of the selection
5 is the right center of the selection
6 is the upper right of the selection
7 is the upper center of the selection
8 is the upper left of the selection
9 is the left center of the selection
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Returns the pivot offset of the free form gizmo. This is an offset from the center of the selection.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Sets the free from gizmo’s Pivot offset.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Returns the Selection Center so you can compute the pivot offset from a world uv position.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Returns the Reset Pivot on selection state. When true, the pivot will reset itself to the center of the selection.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Sets the Reset Pivot on selection option. When true, the pivot will reset itself to the center of the selection.
Returns the state of the Allow Selecting Inside Gizmo option.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Allow / Disallow selecting inside the gizmo.
Returns the state of the Soft Selection On checkbox.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Sets the state of the Soft Selection On checkbox.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Returns the state of the Edge Distance checkbox in the Soft Selection group.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
When true is supplied as limit, the Edge Distance will be used.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Returns the Edge Distance value set in the Soft Selection group.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Sets the Edge Distance value used to limit the Soft Selection.
Exposed via unwrap2 interface in 3ds Max 5 and higher.
Returns the falloff type in the edit floater:
Exposed via unwrap interface in 3ds Max 4 and higher.
Sets the falloff type in the edit floater, where falloff defines the falloff type:
Exposed via unwrap interface in 3ds Max 4 and higher.
1 -XY (Local space of the object vertices.)
2 -UV (UVW space of the map vertices.)
Exposed via unwrap interface in 3ds Max 4 and higher.
1 -XY (Local space of the object vertices.)
2 -UV (UVW space of the map vertices.)
Exposed via unwrap interface in 3ds Max 4 and higher.
Returns the Falloff distance value.
Exposed via unwrap interface in 3ds Max 4 and higher.
Sets the Falloff distance value.
Performs a UV Loop operation based on the integer argument.
Exposed via unwrap6 interface in 3ds Max 2010 and higher.
Performs a UV Ring operation based on the integer argument.
Performs an Align operation according to the boolean argument.
Exposed via unwrap6 interface in 3ds Max 2010 and higher.
Performs an Space operation according to the boolean argument.