Bevel_Profile : Modifier

Bevel_Profile - superclass: modifier; super-superclass:MAXWrapper - classID: #(2051146448, 295048994) 

Value > MAXWrapper > Modifier > Bevel_Profile

Constructor

Bevel_Profile...   

Properties

<Bevel_Profile>.Produce_Mapping_Coords Integer default: 0 

When on, assigns UV coordinates.

0- Off

1- On

   

<Bevel_Profile>.Cap_Bottom Integer default: 1 

When on, caps the end with the lowest local Z value (bottom) of the object. When turned off, the bottom is open.

0- Off

1- On

   

<Bevel_Profile>.Cap_Top Integer default: 1 

When on, caps the end with the highest local Z value (top) of the object. When turned off, the end is left open.

0- Off

1- On

   

<Bevel_Profile>.Cap_Type Integer default: 0 

Cap type:

0- Morph (Selects a deterministic method of capping that provides the same number of vertices for morphing between objects.)

1- Grid (Creates gridded caps that are better for cap deformations.)

   

<Bevel_Profile>.Keep_Lines_From_Crossing Integer default: 0 

When on, prevents beveled surfaces from self intersecting. This requires more processor calculation and can be time-consuming in complex geometry.

0- Off

1- On

   

<Bevel_Profile>.Separation_Between_Lines Float default: 1.0 -- animatable 

The distance that sides should be kept apart to prevent intersections.

   

<Bevel_Profile>.profile_gizmo SubAnim 

You can move, scale, and rotate the gizmo to alter the effect of the bevel profile modifier on the object.

   

<Bevel_Profile.Profile_Gizmo>.position Point3 default: [0,0,0] -- animatable 

The position of the profile gizmo.

   

<Bevel_Profile.Profile_Gizmo>.rotation Quat default: (quat 0 0 0 1) -- animatable 

The rotation of the profile gizmo.

   

<Bevel_Profile.Profile_Gizmo>.scale Point3 default: [1,1,1] -- animatable 

The scale of the profile gizmo.

NOTE:There is no way to set the Profile shape using MAXScript in 3ds Max.

   

Interfaces:

Interface: realWorldMapSizeInterface 

Properties:

.realWorldMapSize: boolean : Read|Write 

Enables/disables the real-world map size option.Available in 3ds Max 8 and higher.

   

See Also