Mtl__Translucency - superclass: RenderElement; super-superclass:MAXWrapper - 6:0 - classID: #(1675198369, 1839140307)
The Mtl__Translucency RenderElement is used to output the translucency pass of the iRay renderer. Available in 3ds Max 2015 and higher.
Mtl__Translucency... irayTranslucency...
<Mtl__Translucency>.atmosphereOn BooleanClass default: true -- boolean
Get/set whether to include atmospheric effects in the Render Element.
<Mtl__Translucency>.bitmap UndefinedClass default: undefined -- bitmap
Contains the Render Element's internal bitmap.
<Mtl__Translucency>.elementName String default: "Mtl Translucency" -- string
Get/set the name of the Render Element.
<Mtl__Translucency>.enabled BooleanClass default: true -- boolean
Get/set the enabled state of the Render Element.
<Mtl__Translucency>.filterOn BooleanClass default: true -- boolean; FilteringOn
Get/set the state of the Render Element's filter option.
<Mtl__Translucency>.lpeName String default: "L.*<TD>E" -- string; LPE
Get/set the Light Path Expression string of the Render Element.
The Light Path Expression is a regular expression which controls which light transport paths to include in the Render Element's output.