Value > MAXWrapper > Modifier > Symmetry |
The Symmetry modifier slices, mirrors, and welds along a symmetry plane, giving a procedural way to do symmetric modeling. Symmetry accepts TriObjects or PolyObjects, and does not respect subobject level or current selection.
When set to true, uses the other half of the object as the source for symmetry.
When set to 1, slices the source geometry along the mirror plane and deletes the one half.
When set to 1, welds the vertices of the source and mirrored halves together.
The welding threshold - vertices closer than the threshold value will be welded.
Controls the transformation of the Mirror gizmo
The position of the Mirror gizmo.
The rotation of the Mirror gizmo.
The scale of the Mirror gizmo.
The complete matrix3 transformation value of the Mirror gizmo.