Symmetry : modifier

symmetry - superclass: modifier; super-superclass:MAXWrapper - classID: #(763260971, 199498350)

Value > MAXWrapper > Modifier > Symmetry

The Symmetry modifier slices, mirrors, and welds along a symmetry plane, giving a procedural way to do symmetric modeling. Symmetry accepts TriObjects or PolyObjects, and does not respect subobject level or current selection.

Constructor

symmetry...

Properties

<symmetry>.axis Integer default: 0 -- integer

Specify the symmetry axis:

0 - X Axis

1 - Y Axis

2 - Z Axis

   

<symmetry>.flip Boolean default: false -- boolean

When set to true, uses the other half of the object as the source for symmetry.

   

<symmetry>.slice Integer default: 1 -- integer

When set to 1, slices the source geometry along the mirror plane and deletes the one half.

   

<symmetry>.weld Integer default: 1 -- integer; Weld_Seam

When set to 1, welds the vertices of the source and mirrored halves together.

   

<symmetry>.threshold Float default: 0.1 -- animatable; float

The welding threshold - vertices closer than the threshold value will be welded.

   

<symmetry>.mirror SubAnim default: SubAnim:Mirror -- transform; SubAnim

Controls the transformation of the Mirror gizmo

   

<symmetry.mirror>.position Point3 default: [0,0,0] -- animatable

The position of the Mirror gizmo.

<symmetry.mirror>.rotation Quat default: (quat 0 0 0 1) -- animatable

The rotation of the Mirror gizmo.

   

<symmetry.mirror>.scale Point3 default: [1,1,1] -- animatable

The scale of the Mirror gizmo.

   

<symmetry.mirror>.value Matrix3 default: (matrix3 [1,0,0] [0,1,0] [0,0,1] [0,0,0]) -- animatable

The complete matrix3 transformation value of the Mirror gizmo.

   

See Also