MultiTile - superclass: textureMap; super-superclass:material - 2:2 - classID: #(736L, 0L)
NEW in 3ds Max 2017: This textureMap implements support for UDIM, custom, Z-Brush and Mudbox-compatible multi-tile textures.
MultiTile... MultiTileMap...
Properties:
<MultiTile>.PatternFormat Name default: #ZBrush -- enum
Get/set the selection of the "File Pattern Format" drop-down list.
Exposed by the MultiTile MixinInterface (see below).
Possible values are:
0 - #ZBrush (default)
1 - #Mudbox
2 - #UDIM
3 - #Custom
Setting the property to the corresponding integer value from 0 to 3 is also supported.
<MultiTile>.ViewportQuality Name default: #low -- enum
Get/set the selection of the "Viewport Quality" drop-down list.
Exposed by the MultiTile MixinInterface (see below).
Possible values are:
0 - #Low (default)
1 - #Medium
2 - #High
Setting the property to the corresponding integer value from 0 to 3 is also supported.
Interface: MultiTiles
Properties:
.PatternFormat : enum : Read|Write PatternFormat enums: {#ZBrush|#Mudbox|#UDIM|#Custom}
See the Properties: list above for details.
.ViewportQuality : enum : Read|Write ViewportQuality enums: {#Low|#Middle|#High}
See the Properties: list above for details.
Methods:
<bool>setPatternedImageFile <filename>filePath
Sets the filename and path to the Patterned Image File.
Returns True on success, False on failure (for example, if file was not found or was not a valid patterned file).
<bool>setImageFile <index>tile index <filename>filePath
Sets the bitmap image to the indexed tile from the Patterned Image File specified by the second argument.
Returns True on success, False on failure.
<integer>getTileUOffset <index>tileIndex
Returns the U offset of the indexed tile.
<void>setTileUOffset <index>tileIndex <integer>uIndex
Sets the U offset of the indexed tile to the offset specified by the second argument.
<integer>getTileVOffset <index>tileIndex
Returns the V offset of the indexed tile.
<void>setTileVOffset <index>tileIndex <integer>vIndex
Sets the V offset of the indexed tile to the offset specified by the second argument.
<texturemap>getTileTexmap <index>tileIndex
Returns a bitmapTexture map with the indexed tile.
<void>setTileTexmap <index>tileIndex <texturemap>texmap
Sets the indexed tile to the bitmapTexture map supplied as second argument.
<integer>tileCount()
Returns the number of tiles.
<void>addTile()
Adds a tile.
Equivalent to pressing the "Add Tile" icon next to the "Number Of Textures" field in the UI.
<void>deleteTile <index>tile index
Deletes the indexed tile.
Equivalent to pressing the "Delete Tile" icon next to the Tile name button in the UI.
Actions: