Normal_Bump : textureMap

Normal_Bump - superclass: textureMap; super-superclass:material - 10:0 - classID: #(608051910, 1677107220) 

Value > MAXWrapper > Material > TextureMap > Normal_Bump

 

   

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This texture map implements the normal bump map for applying baked normal maps.

Constructors

Normal_Bump ...	 
GNormal ...   

Properties:

<Normal_Bump>.bump_map UndefinedClass default: undefined-- texmap; Additional_Bump 

Get/Set the additional bump map texture.

   

<Normal_Bump>.bump_spin Floatdefault: 1.0 -- animatable; float; Bump_Multiplier 

Get/Set the Additional Bump multiplier value.

   

<Normal_Bump>.flipgreen BooleanClass default:false -- boolean; flip_green 

When set to true, flips the green channel.

   

<Normal_Bump>.flipred BooleanClass default: false -- boolean; flip_red 

When set to true, flips the red channel.

   

<Normal_Bump>.map1on BooleanClassdefault: true -- boolean 

When set to true, enables the Normal map channel.

   

<Normal_Bump>.map2on BooleanClassdefault: true -- boolean 

When set to true, enables the Additional Bump map channel.

   

<Normal_Bump>.method Integerdefault: 0 -- integer; Methods 

Get/set the bump method.

0 - Tangent (default)

1 - Local XYZ

2 - Screen

3 - World

   

<Normal_Bump>.mult_spin Floatdefault: 1.0 --animatable; float; Multiplier 

Get/Set the Normal multiplier value.

   

<Normal_Bump>.normal_map UndefinedClass default: undefined -- texmap; Normal 

Get/Set the Normal map texture.

   

<Normal_Bump>.swap_rg BooleanClass default: false-- boolean; swap_red_green 

When set to true, swaps the red and green channels.

See Also