Normal_Bump : textureMap
Normal_Bump - superclass: textureMap; super-superclass:material - 10:0 - classID: #(608051910, 1677107220)
This texture map implements the normal bump map for applying baked normal maps.
Constructors
Normal_Bump ...
GNormal ...
Properties:
<Normal_Bump>.bump_map UndefinedClass default: undefined-- texmap; Additional_Bump
Get/Set the additional bump map texture.
<Normal_Bump>.bump_spin Floatdefault: 1.0 -- animatable; float; Bump_Multiplier
Get/Set the Additional Bump multiplier value.
<Normal_Bump>.flipgreen BooleanClass default:false -- boolean; flip_green
When set to true, flips the green channel.
<Normal_Bump>.flipred BooleanClass default: false -- boolean; flip_red
When set to true, flips the red channel.
<Normal_Bump>.map1on BooleanClassdefault: true -- boolean
When set to true, enables the Normal map channel.
<Normal_Bump>.map2on BooleanClassdefault: true -- boolean
When set to true, enables the Additional Bump map channel.
<Normal_Bump>.method Integerdefault: 0 -- integer; Methods
Get/set the bump method.
0 - Tangent (default)
1 - Local XYZ
2 - Screen
3 - World
<Normal_Bump>.mult_spin Floatdefault: 1.0 --animatable; float; Multiplier
Get/Set the Normal multiplier value.
<Normal_Bump>.normal_map UndefinedClass default: undefined -- texmap; Normal
Get/Set the Normal map texture.
<Normal_Bump>.swap_rg BooleanClass default: false-- boolean; swap_red_green
When set to true, swaps the red and green channels.