Available in 3ds Max 2011 and higher.
<Unified_Image_Map__Bitmap___adsk>.a: paramBlock2
<Unified_Image_Map__Bitmap___adsk>.u: paramBlock2
<Unified_Image_Map__Bitmap___adsk>.mode: integer
<Unified_Image_Map__Bitmap___adsk>.lights: node array
<Unified_Image_Map__Bitmap___adsk>.Use_lights: boolean
<Unified_Image_Map__Bitmap___adsk>.ImplicitLights: node array
<Unified_Image_Map__Bitmap___adsk>.Bitmap: filename
<Unified_Image_Map__Bitmap___adsk>.Image_Frame_Number: integer
<Unified_Image_Map__Bitmap___adsk>.RGBAmount: float
<Unified_Image_Map__Bitmap___adsk>.Filtering: integer
<Unified_Image_Map__Bitmap___adsk>.Blur: float
<Unified_Image_Map__Bitmap___adsk>.Invert: boolean
<Unified_Image_Map__Bitmap___adsk>.UScale: float
<Unified_Image_Map__Bitmap___adsk>.VScale: float
<Unified_Image_Map__Bitmap___adsk>.UOffset: float
<Unified_Image_Map__Bitmap___adsk>.VOffset: float
<Unified_Image_Map__Bitmap___adsk>.WAngle: float
<Unified_Image_Map__Bitmap___adsk>.UWrap: boolean
<Unified_Image_Map__Bitmap___adsk>.VWrap: boolean
<Unified_Image_Map__Bitmap___adsk>.MapChannel: integer
<Unified_Image_Map__Bitmap___adsk>.Connection_struct__0000__m: paramBlock2
<Unified_Image_Map__Bitmap___adsk>.Connection_struct__0001__a: paramBlock2
<Unified_Image_Map__Bitmap___adsk>.Connection_struct__0002__u: paramBlock2
<Unified_Image_Map__Bitmap___adsk>.UWrap_connected: boolean
<Unified_Image_Map__Bitmap___adsk>.UWrap_shader: texturemap
<Unified_Image_Map__Bitmap___adsk>.UWrap_paramName: string
<Unified_Image_Map__Bitmap___adsk>.VWrap_connected: boolean
<Unified_Image_Map__Bitmap___adsk>.VWrap_shader: texturemap
<Unified_Image_Map__Bitmap___adsk>.VWrap_paramName: string
<Unified_Image_Map__Bitmap___adsk>.TheList: maxObject array
<Unified_Image_Map__Bitmap___adsk>.Shader_Version: integer