Speckle : TextureMap
Speckle - superclass: textureMap; super-superclass:material - classID: #(1656957834, 0)
Constructor
Properties
<Speckle>.size Float default: 0.1-- animatable
Adjusts the size of the speckles. Use this to make the speckles match your geometry.
<Speckle>.color1 Color default: (color 51 127.5 255) -- animatable, alias: Color_1
The color of the speckles.
<Speckle>.map1 TextureMap default: undefined
The map used as the color of the speckles.
<Speckle>.map1On Boolean default: true -- alias: Map1_On
Enables associated map.
<Speckle>.color2 Color default: (color 178.5 204 204) -- animatable, alias: Color_2
The color of the background.
<Speckle>.map2 TextureMap default: undefined
The map used as the color of the background.
<Speckle>.map2On Boolean default: true -- alias: Map2_On
Enables associated map.
<Speckle>.coords StandardXYZGen -- alias: Coordinates
See StandardXYZGen for the StandardXYZGen properties.