mental ray Renderer - Quick Navigation

 

   

Quick Navigation - Main Index

Renderer Tab

Global Tuning Rollout

Sampling Quality Rollout

Samples per Pixel

Filter

Spatial Contrast

Options

Rendering Algorithms Rollout

Scanline

Ray Tracing

Raytrace Acceleration

Reflection/Refraction

Subset Pixel Rendering

 

Camera Effects Rollout

Motion Blur

Contours

Camera Shaders

Depth Of Field

Shadows & Displacement Rollout

Shadows

Shadow Maps

Displacement (Global Settings)

Indirect Illumination Tab

Final Gather Rollout

Basic

Advanced

Trace Depth

FG Point Interpolation

Caustics and Global Illumination (GI) Rollout

Caustics

Trace Depth

Global Illumination

Light Properties

Volumes

Geometry Properties

 

Reuse (FG and GI Disk Caching) Rollout

Mode

Final Gather Map

Caustics and Global Illumination Photon Map

Processing Tab

Translator Options Rollout

Memory Options

Export to .mi File

Geometry Caching

Render Passes

Material Override

Mapping

 
Diagnostics Rollout

Distributed Bucket Rendering Rollout

Not in the UI

Last Time Statistics

Other Properties

mental_ray_renderer interfaces

Configuring mental ray

mental ray String Options

Interface: mental_ray_string_options

Interface mental_ray_Preferences