<Falloff__3dsmax>.ExtraParameters : paramBlock2
<Falloff__3dsmax>.PerpendicularValue : float
<Falloff__3dsmax>.ParallelValue : float
<Falloff__3dsmax>.Type : integer
<Falloff__3dsmax>.Direction : integer
<Falloff__3dsmax>.GBufferID : integer
<Falloff__3dsmax>.Position : point3
<Falloff__3dsmax>.Connection_struct__0000__Parameters : paramBlock2
<Falloff__3dsmax>.Connection_struct__0001__ExtraParameters : paramBlock2
<Falloff__3dsmax>.PerpendicularValue_connected : boolean
<Falloff__3dsmax>.PerpendicularValue_shader : texturemap
<Falloff__3dsmax>.PerpendicularValue_paramName : string
<Falloff__3dsmax>.ParallelValue_connected : boolean
<Falloff__3dsmax>.ParallelValue_shader : texturemap
<Falloff__3dsmax>.ParallelValue_paramName : string
<Falloff__3dsmax>.Type_connected : boolean
<Falloff__3dsmax>.Type_shader : texturemap
<Falloff__3dsmax>.Type_paramName : string
<Falloff__3dsmax>.Direction_connected : boolean
<Falloff__3dsmax>.Direction_shader : texturemap
<Falloff__3dsmax>.Direction_paramName : string
<Falloff__3dsmax>.GBufferID_connected : boolean
<Falloff__3dsmax>.GBufferID_shader : texturemap
<Falloff__3dsmax>.GBufferID_paramName : string
<Falloff__3dsmax>.Position_connected : boolean
<Falloff__3dsmax>.Position_shader : texturemap
<Falloff__3dsmax>.Position_paramName : string
<Falloff__3dsmax>.TheList : maxObject array
<Falloff__3dsmax>.Shader_Version : integer