Value > MAXWrapper > Modifier > Melt |
The extent of the "decay", or melting effect applied to the gizmo, thus affecting the object.
Specifies how much the object and melt will spread as the Amount value increases. It’s basically a "bulge" along a flat plane.
The relative height of the center of the melted object. Less-solid substances like jelly tend to settle more in the center as they melt. This group provides several presets for different types of substances, as well as a Custom spinner for setting your own solidity:
0-Ice (The default Solidity setting.)
1-Glass (Uses a high Solidity setting to simulate glass.)
2-Jelly (Causes a significant drooping effect in the center.)
3-Custom (Sets any solidity between 0.2 and 30.0.)
The axis (local to the object) on which the melt will occur. Note that this axis is local to the Melt gizmo and not related to the selected entity.
Normally, the melt occurs from the positive direction toward the negative along a given axis. Turn on Flip Axis to reverse this direction.
Get the center of the melt gizmo.
At this sub-object level, you can transform and animate the gizmo like any other object, altering the effect of the Melt modifier.
The position of the gizmo. Translating the gizmo translates its center an equal distance.
The rotation of the gizmo. Rotating the gizmo takes place with respect to its center.
The scaling of the gizmo. Scaling the gizmo takes place with respect to its center.
The following properties are defined by Melt, but are not used:
<Melt>.cut_Off__obsolete Float default: 0.0 -- animatable <Melt>.Confine_To_Gizmo Integer default: 0