Defining Custom Paint Tools Using the Painter Interface
PainterInterface
The Painter Interface provides all necessary functions for developing custom Paint
Tools. The Interface .thePainterInterface drives all its callbacks through user-defined
functions. You need to implement the following functions:
StartStroke
PaintStroke
EndStroke
CancelStroke
SystemEnd
These functions are callbacks in response to the paint system. They will be called
as the users paints across a mesh.
To initialize these functions, you need to call thePainterInterface.ScriptFunctions method:
FOR EXAMPLE:
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fn startStroke = print "Handle start stroke here"
fn paintStroke = print "Handle paint stroke here"
fn endStroke = print "Handle end stroke here"
fn cancelStroke = print "Handle cancel stroke here"
fn systemEnd = print "Handle system end here"
thePainterInterface.ScriptFunctions startStroke paintStroke endStroke cancelStroke systemEnd
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Once you have established the connection the thePainterInterface, you will need to
tell it what to paint on. This is done by calling the initializeNodes method.
FOR EXAMPLE:
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nodeList = $
thePainterInterface.initializeNodes 0 nodeList
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Once you have set up the nodes, you need to tell the system when you want to start
a paint session:
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thePainterInterface.startPaintSession()
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The Painter Interface will call your functions until you end the session. In order
to finish painting, you should call
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thePainterInterface.endPaintSession()
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