Camera_Map_Per_Pixel : textureMap
Camera_Map_Per_Pixel - superclass: textureMap; super-superclass:material - 11:0 - classID: #(1626110529, 169925758)
This map provides precise camera mapping without image deformations when looking at
the mapped surface at shallow angles.
Constructors:
Camera_Map_Per_Pixel...
CameraMapTexture...
Properties:
<Camera_Map_Per_Pixel>.angleThreshold Float default: 90.0 -- animatable; float; Angle_Threshold
Get/Set the Angle Threshold value.
<Camera_Map_Per_Pixel>.backFace BooleanClass default: true --Boolean
Enable/disable the Remove Back Face Pixels checkbox.
<Camera_Map_Per_Pixel>.camera UndefinedClass default: undefined -- node
Get/Set the Camera node.
<Camera_Map_Per_Pixel>.MapChannel Integer default: 1 -- animatable; integer; Map_Channel
Get/Set the Map Channel value.
<Camera_Map_Per_Pixel>.mask UndefinedClass default: undefined -- texmap
Get/Set the Mask map.
<Camera_Map_Per_Pixel>.maskUsesProjection BooleanClass default: true -- boolean; Mask_Uses_the_Camera_Projection
Enable/Disable the Mask Uses the Camera Projection checkbox.
<Camera_Map_Per_Pixel>.texture UndefinedClass default:undefined -- texmap
Get/Set the Texture map.
<Camera_Map_Per_Pixel>.useMask BooleanClass default: false -- boolean; Use_Mask
Enable/Disable the use of the mask map.
<Camera_Map_Per_Pixel>.useZBuffer BooleanClass default: false -- boolean
Enable/Disable the use of the ZBuffer Mask map.
<Camera_Map_Per_Pixel>.zbuffer UndefinedClassdefault: undefined -- bitmap
Get/Set the ZBuffer Mask map.
<Camera_Map_Per_Pixel>.ZFudge Float default: 1.0 -- animatable; float; Z_Fudge
Get/Set the ZFudge value.