Camera_Map_Per_Pixel : textureMap

Camera_Map_Per_Pixel - superclass: textureMap; super-superclass:material - 11:0 - classID: #(1626110529, 169925758) 

Value > MAXWrapper > Material > TextureMap > Camera_Map_Per_Pixel

 

   

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This map provides precise camera mapping without image deformations when looking at the mapped surface at shallow angles.

Constructors:

Camera_Map_Per_Pixel... 	 
CameraMapTexture...   

Properties:

<Camera_Map_Per_Pixel>.angleThreshold Float default: 90.0 -- animatable; float; Angle_Threshold 

Get/Set the Angle Threshold value.

   

<Camera_Map_Per_Pixel>.backFace BooleanClass default: true --Boolean 

Enable/disable the Remove Back Face Pixels checkbox.

   

<Camera_Map_Per_Pixel>.camera UndefinedClass default: undefined -- node 

Get/Set the Camera node.

   

<Camera_Map_Per_Pixel>.MapChannel Integer default: 1 -- animatable; integer; Map_Channel 

Get/Set the Map Channel value.

   

<Camera_Map_Per_Pixel>.mask UndefinedClass default: undefined -- texmap 

Get/Set the Mask map.

   

<Camera_Map_Per_Pixel>.maskUsesProjection BooleanClass default: true -- boolean; Mask_Uses_the_Camera_Projection 

Enable/Disable the Mask Uses the Camera Projection checkbox.

   

<Camera_Map_Per_Pixel>.texture UndefinedClass default:undefined -- texmap 

Get/Set the Texture map.

   

<Camera_Map_Per_Pixel>.useMask BooleanClass default: false -- boolean; Use_Mask 

Enable/Disable the use of the mask map.

   

<Camera_Map_Per_Pixel>.useZBuffer BooleanClass default: false -- boolean 

Enable/Disable the use of the ZBuffer Mask map.

   

<Camera_Map_Per_Pixel>.zbuffer UndefinedClassdefault: undefined -- bitmap 

Get/Set the ZBuffer Mask map.

   

<Camera_Map_Per_Pixel>.ZFudge Float default: 1.0 -- animatable; float; Z_Fudge 

Get/Set the ZFudge value.

See Also