Value > MAXWrapper > Modifier > Displace |
When set to 0.0, Displace has no effect.
Values greater than 0.0 displace object geometry or particles away from the position of the gizmo.
Values less than 0.0 displace geometry toward the gizmo.
Varies the displacement strength with distance. By default, Displace has the same strength throughout world space.
Increasing Decay causes the displacement strength to diminish as distance increases from the position of the Displace gizmo.
This has the effect of concentrating the force field near the gizmo, similar to the field around a magnet repelling its opposite charge.
When on, the software uses .center to determine which level of gray Displace uses as the zero displacement value.
By default, Displace centers the luminance by using medium (50 percent) gray as the zero displacement value.
Gray values greater than 128 displace in the outward direction (away from the Displace gizmo) and gray values less than 128 displace in the inward direction (toward the Displace gizmo).
This value adjusts the default.
With a Planar projection, the displaced geometry is repositioned above or below the Planar gizmo.
This bitmap is used for displacement.
This texture map is used for displacement.
Blurs or softens the effect of the bitmapped displacement by increasing the value.
0- Planar (Projects the map from a single plane.)
1- Cylindrical (Projects the map as if it were wrapped around the cylinder.)
2- Spherical (Projects the map from a sphere, with singularities at the top and bottom of the sphere where the bitmap edges meet at the sphere’s poles.)
3- Shrink Wrap (Projects the map from a sphere, as Spherical does, but truncates the corners of the map and joins them all at a single pole, creating only one singularity at the bottom.)
When on, a copy of the map is projected from the ends of the cylinder.
The length of the displace gizmo’s bounding box.
The width of the displace gizmo’s bounding box.
The height of the displace gizmo’s bounding box.
Height has no effect on Planar mapping.
The number of times the bitmap repeats along the U-axis.
When on, reverses the orientation of the map along the U-axis.
The number of times the bitmap repeats along the V-axis.
When on, reverses the orientation of the map along the V-axis.
The number of times the bitmap repeats along the W-axis.
When on, reverses the orientation of the map along the W-axis.
When on, has Displace use the UV mapping set earlier in the stack. This has no effect if the object is not mapped.
When on, applies the Displace UV mapping to the bound object. This lets you apply material maps to the object using the same mapping coordinates as the modifier.
Specifies whether to apply the displacement projection to a mapping channel or a vertex color channel:
The map channel to use for displacement projection.
Flips the alignment of the mapping gizmo along one of its three axes:
You can move, scale, and rotate the gizmo to alter the effect of the displacement modifier on the object.
The position of the displace gizmo.
The rotation of the displace gizmo.