The [ in ] coordsys <coordsys_spec> context corresponds to the current reference coordinate system list in the main 3ds Max toolbar.
Prefixing an expression, operation, or block-expression with a coordsys context causes 3D coordinate operations to be interpreted in the specified coordinate system.
Moving, scaling, or rotating objects, or setting transform-related properties within a coordsys context operate in relation to the given coordsys .
Accessing coordinate properties such as position, center, rotation axis, and so on, within a coordsys context causes those values to be delivered relative to the given coordsys .
The following forms are supported:
Use the world space coordinate system
Use the object's local coordinate system
Use the object's parent's coordinate system
Use the active grid’s coordinate system
Use the currently active viewport’s coordinate system
Use the specified node's local coordinate system - this is equivalent to the "pick" coordinate system capability in the 3ds Max user interface
Use the coordinate system specified by the given 3D matrix