Symbolic Pathnames

You can use symbolic pathnames in the form $<name> anywhere a filename can be supplied to MAXScript.

This support was added in 3ds Max 4 and was largely enhanced in 3ds Max 9.

Any filename you provide to MAXScript can begin with a '$' followed by one of the symbolic directory names below.

The following symbolic names are recognized:

Index

Symbolic Name

Directory

1

$max

Main 3ds Max executable directory

2

$maps

First directory in Maps directory config*

3

$scenes

3ds Max Scenes directory

4

$fonts

Fonts directory

5

$imports

File Imports directory

6

$exports

File Exports directory

7

$sounds

Sounds directory

8

$matlibs

Material Libraries directory

9

$scripts

Scripts directory

10

$startupScripts

Auto-load startup scripts directory

11

$plugins

First in the Plug-ins directory config*

12

$plugcfg

Plugin configurations directory

13

$images

Images directory

14

$ui

User Interface files directory

15

$macroScripts

macroScripts in UI directory

16

$web

Web downloads directory

17

$temp

System temp directory

18

$renderPresets

Render presets directory

19

$help

Help files directory

20

$expressions

Expressions directory

21

$previews

Previews directory

22

$maxstart

Directory of MAXSTART.MAX

23

$vpost

Video post directory

24

$drivers

Drivers directory

25

$autoback

Auto-backup directory

26

$marketDefaults

Market Defaults directory

27

$icons

Icons directory

28

$maxSysIcons

System icons directory

29

$renderOutput

Render output directory

30

$animation

Animations directory

31

$archives

Archives directory

32

$photometrics

Photometric files directory

33

$renderAssets

Render Assets directory

34

$userScripts

User Scripts directory

35

$userMacros

User Macroscripts directory

36

$userStartupScripts

User Startup Scripts directory

37

$userIcons

User Icons directory

38

$maxData

Max Data (Root) directory

39

$downloads

Downloads directory

40

$proxies

Bitmap Proxies directory

41

$assemblies

Assemblies directory

42

$hardwareShadersCache

Hardware shaders direcotory

43

$plugcfg_ln

Plugcfg_ln directory

44

$ui_ln

UI_LN directory

45

$autodeskcloud

Autodesk cloud directory

46

$userStartupTemplates

Startup templates directory

47

$privateExchangeStoreInstallPath

Private Exchange Store install directory

48

$publicExchangeStoreInstallPath

Public Exchange Store install directory

Please note that these are similar to the 3ds Max System Directories filetype_names which start with a "#"and are used as arguments to the GetDir() and SetDir() methods.

The following example will open the file "foo.ms" in the current 3ds Max Scripts directory.

EXAMPLE

fileIn "$scripts\foo.ms"

In 3ds Max 9 and higher , the $maps and $plugins symbolic pathnames can also specify an index. In this case, the indexed directory will be used.

EXAMPLE

"$maps[2]\\mybitmap.tga"

When no index is provided, the first map resp. plugins path will be used.

SymbolicPaths Struct

In 3ds Max 9 and higher, the SymbolicPaths struct provides methods to access existing and define new symbolic paths:

symbolicPaths.numPaths()

Returns the number of symbolic path names. This includes both system and user-defined path names

   

symbolicPaths.getPathName<index>

Returns the indexed symbolic path name.

EXAMPLE

for i =1 to symbolicPaths.numPaths() do
format "% : %\n" i (symbolicPaths.getPathName i)
symbolicPaths.isPathName <string>

Returns true if the string corresponds to a symbolic path name, false otherwise.

EXAMPLE

symbolicPaths.isPathName "$maps"
true
symbolicPaths.isPathName "$map"
false
symbolicPaths.getPathValue {<index> | <string>}

Returns the path associated with the specified symbolic path name (specified either by index or by name string).

EXAMPLE

symbolicPaths.getPathValue 2
"C:\Program Files\Autodesk\3ds Max 2012\maps"
symbolicPaths.getPathValue"$maps"
"C:\Program Files\Autodesk\3ds Max 2012\maps"
symbolicPaths.numUserPaths()

Returns the number of user-defined symbolic path names.

   

symbolicPaths.getUserPathName <index>

Returns the indexed user-defined symbolic path name.

   

symbolicPaths.isUserPathName <string>

Returns true if the string corresponds to a user-defined symbolic path name, false otherwise.

   

symbolicPaths.getUserPathValue {<index> | <string>}

Returns the path associated with the specified user-defined symbolic path name

   

symbolicPaths.setUserPathValue {<index> | <string>} <filepath>

Sets path associated with the specified user-defined symbolic path name

   

symbolicPaths.addUserPath <string> <filepath>

Adds user-defined symbolic path name and path

   

symbolicPaths.removeUserPath {<index> | <string>}

Removes user-defined symbolic path name

   

symbolicPaths.expandFileName <filename>

Returns expanded file nane

EXAMPLE

symbolicPaths.numUserPaths() --check foruser path- none by default
0
symbolicPaths.addUserPath "$test" "c:\\test" --define new user path
OK
symbolicPaths.numUserPaths() --check foruser path- there is one!
1
symbolicPaths.isUserPathName "$test" --is a user symbolic path?
true
--See if $temp is a user symbolic path.
--NOTE that $temp is aSYSTEMsymbolic path,
--but not aUSERsymbolic path:
symbolicPaths.isUserPathName "$temp"
false
symbolicPaths.getUserPathName 1 --get the name of the first path
"$test"
symbolicPaths.getUserPathValue 1 --get the first path
"c:\test"
symbolicPaths.getUserPathValue "$test" --get the path by name
"c:\test"
symbolicPaths.setUserPathValue "$test" "c:\\another\\path" --change
OK
symbolicPaths.getUserPathValue "$test" --see if itchangeg?
"c:\another\path"
symbolicPaths.expandFileName "$test\\somefile.txt" --expand a path
"c:\another\path\somefile.txt"
symbolicPaths.removeUserPath "$test" --remove the user path
OK
symbolicPaths.numUserPaths() --there are no user paths left
0

See Also