<adsk_Utility_Change_Range>.i_min : float
<adsk_Utility_Change_Range>.i_max : float
<adsk_Utility_Change_Range>.o_min : float
<adsk_Utility_Change_Range>.o_max : float
<adsk_Utility_Change_Range>.mode : integer
<adsk_Utility_Change_Range>.the_value_connected : boolean
<adsk_Utility_Change_Range>.the_value_shader : texturemap
<adsk_Utility_Change_Range>.the_value_paramName : string
<adsk_Utility_Change_Range>.i_min_connected : boolean
<adsk_Utility_Change_Range>.i_min_shader : texturemap
<adsk_Utility_Change_Range>.i_min_paramName : string
<adsk_Utility_Change_Range>.i_max_connected : boolean
<adsk_Utility_Change_Range>.i_max_shader : texturemap
<adsk_Utility_Change_Range>.i_max_paramName : string
<adsk_Utility_Change_Range>.o_min_connected : boolean
<adsk_Utility_Change_Range>.o_min_shader : texturemap
<adsk_Utility_Change_Range>.o_min_paramName : string
<adsk_Utility_Change_Range>.o_max_connected : boolean
<adsk_Utility_Change_Range>.o_max_shader : texturemap
<adsk_Utility_Change_Range>.o_max_paramName : string
<adsk_Utility_Change_Range>.mode_connected : boolean
<adsk_Utility_Change_Range>.mode_shader : texturemap
<adsk_Utility_Change_Range>.mode_paramName : string
<adsk_Utility_Change_Range>.TheList : maxObject array
<adsk_Utility_Change_Range>.Shader_Version : integer