NoiseModifier : Modifier

Noisemodifier - superclass: modifier; super-superclass:MAXWrapper - classID: #(-107499228, 0) 

Value > MAXWrapper > Modifier > NoiseModifier

Constructor

Noisemodifier ... 

Properties

<Noisemodifier>.seed Integer default: 0 -- animatable 

A random start point is generated from the number you set.

   

<Noisemodifier>.scale Float default: 100.0 -- animatable 

The size of the noise effect (not strength).

Larger values produce smoother noise, lower values more jagged noise.

   

<Noisemodifier>.fractal Boolean default: false -- animatable 

When on, produces a fractal effect based on current settings.

   

<Noisemodifier>.roughness Float default: 0.0 -- animatable, alias: rough 

The extent of fractal variation. Lower values are less rough than higher values.

   

<Noisemodifier>.iterations Float default: 6.0 -- animatable 

The number of iterations (or octaves) used by the fractal function.

Fewer iterations use less fractal energy and generate a smoother effect.

An iteration of 1.0 is the same as turning .fractal off.

   

<Noisemodifier>.strength Point3 default: [0,0,0] -- animatable 

The strength of the noise effect along each of three axes.

Enter a value for at least one of these axes to produce a noise effect.

   

<Noisemodifier>.animate Boolean default: false 

Enables/disables animation playback.

   

<Noisemodifier>.frequency Float default: 0.25 

The speed of the noise effect.

Higher frequencies make the noise quiver faster.

Lower frequencies produce a smoother and more gentle noise.

   

<Noisemodifier>.phase Time default: 0f -- animatable 

Shifts the start and end points of the underlying wave.

   

<Noisemodifier>.center Point3 default: [0,0,0] -- animatable 

You can move, rotate, or scale the center sub-object to affect the noise.

You can also animate the sub-object transforms.

   

<Noisemodifier>.gizmo SubAnim 

You can move, rotate, or scale the gizmo sub-object to affect the noise.

You can also animate the sub-object transforms.

   

<Noisemodifier.gizmo>.position Point3 default: [0,0,0] -- animatable 

The position of the gizmo.

   

<Noisemodifier.gizmo>.rotation Quat default: (quat 0 0 0 1) -- animatable 

The rotation of the gizmo.

   

<Noisemodifier.gizmo>.scale Point3 default: [1,1,1] -- animatable 

The scaling of the gizmo.

   

See Also