misss_fast_shader2 - superclass: textureMap; super-superclass:material - 80:0 - classID: #(2004031007, 1243633034)
Available in 3ds Max 2013 and higher.
Class instances not creatable by MAXScript
misss_fast_shader2
<misss_fast_shader2>.back_sss_color Color default: (color 0 0 0) -- animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));
<misss_fast_shader2>.back_sss_color_connected BooleanClass default: false -- boolean
<misss_fast_shader2>.back_sss_color_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2>.back_sss_color_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2>.back_sss_depth Float default: 0.0 -- animatable; float
<misss_fast_shader2>.back_sss_depth_connected BooleanClass default: false -- boolean
<misss_fast_shader2>.back_sss_depth_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2>.back_sss_depth_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2>.back_sss_radius Point3 default: [0,0,0] -- animatable; point3
<misss_fast_shader2>.back_sss_radius_connected BooleanClass default: false -- boolean
<misss_fast_shader2>.back_sss_radius_mod Color default: (color 0 0 0) -- animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));
<misss_fast_shader2>.back_sss_radius_mod_connected BooleanClass default: false -- boolean
<misss_fast_shader2>.back_sss_radius_mod_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2>.back_sss_radius_mod_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2>.back_sss_radius_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2>.back_sss_radius_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2>.back_sss_weight Float default: 0.0 -- animatable; float
<misss_fast_shader2>.back_sss_weight_connected BooleanClass default: false -- boolean
<misss_fast_shader2>.back_sss_weight_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2>.back_sss_weight_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2>.bump UndefinedClass default: undefined -- texturemap
<misss_fast_shader2>.depthmap String default: "" -- filename
<misss_fast_shader2>.depthmap_connected BooleanClass default: false -- boolean
<misss_fast_shader2>.depthmap_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2>.depthmap_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2>.diffuse_color Color default: (color 0 0 0) -- animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));
<misss_fast_shader2>.diffuse_color_connected BooleanClass default: false -- boolean
<misss_fast_shader2>.diffuse_color_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2>.diffuse_color_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2>.diffuse_illum UndefinedClass default: undefined -- texturemap
<misss_fast_shader2>.diffuse_weight Float default: 0.0 -- animatable; float
<misss_fast_shader2>.diffuse_weight_connected BooleanClass default: false -- boolean
<misss_fast_shader2>.diffuse_weight_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2>.diffuse_weight_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2>.fallback_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2>.front_sss_color Color default: (color 0 0 0) -- animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));
<misss_fast_shader2>.front_sss_color_connected BooleanClass default: false -- boolean
<misss_fast_shader2>.front_sss_color_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2>.front_sss_color_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2>.front_sss_radius Point3 default: [0,0,0] -- animatable; point3
<misss_fast_shader2>.front_sss_radius_connected BooleanClass default: false -- boolean
<misss_fast_shader2>.front_sss_radius_mod Color default: (color 0 0 0) -- animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));
<misss_fast_shader2>.front_sss_radius_mod_connected BooleanClass default: false -- boolean
<misss_fast_shader2>.front_sss_radius_mod_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2>.front_sss_radius_mod_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2>.front_sss_radius_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2>.front_sss_radius_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2>.front_sss_weight Float default: 0.0 -- animatable; float
<misss_fast_shader2>.front_sss_weight_connected BooleanClass default: false -- boolean
<misss_fast_shader2>.front_sss_weight_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2>.front_sss_weight_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2>.Image_Frame_Number Integer default: 0 -- integer
<misss_fast_shader2>.Image_Frame_Number Integer default: 0 -- integer
<misss_fast_shader2>.lightmap String default: "" -- filename
<misss_fast_shader2>.lightmap_connected BooleanClass default: false -- boolean
<misss_fast_shader2>.lightmap_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2>.lightmap_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2>.output_sss_only BooleanClass default: false -- animatable; boolean
<misss_fast_shader2>.output_sss_only_connected BooleanClass default: false -- boolean
<misss_fast_shader2>.output_sss_only_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2>.output_sss_only_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2>.samples Integer default: 0 -- animatable; integer
<misss_fast_shader2>.samples_connected BooleanClass default: false -- boolean
<misss_fast_shader2>.samples_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2>.samples_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2>.sampling_radius_mult Float default: 0.0 -- animatable; float
<misss_fast_shader2>.sampling_radius_mult_connected BooleanClass default: false -- boolean
<misss_fast_shader2>.sampling_radius_mult_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2>.sampling_radius_mult_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2>.scale_conversion Float default: 0.0 -- animatable; float
<misss_fast_shader2>.scale_conversion_connected BooleanClass default: false -- boolean
<misss_fast_shader2>.scale_conversion_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2>.scale_conversion_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2>.screen_composit BooleanClass default: false -- animatable; boolean
<misss_fast_shader2>.screen_composit_connected BooleanClass default: false -- boolean
<misss_fast_shader2>.screen_composit_paramName UndefinedClass default: undefined -- string;
<misss_fast_shader2>.screen_composit_shader UndefinedClass default: undefined -- texturemap
<misss_fast_shader2>.specular_illum UndefinedClass default: undefined -- texturemap
misss_fast_shader2 interfaces:
Interface: IMtlRender_Compability_MtlBase