misss_fast_shader2 : textureMap

misss_fast_shader2 - superclass: textureMap; super-superclass:material - 80:0 - classID: #(2004031007, 1243633034)

Available in 3ds Max 2013 and higher.

   

Constructor:

Class instances not creatable by MAXScript

   

Aliases:

misss_fast_shader2

   

Properties:

<misss_fast_shader2>.back_sss_color     Color    default: (color 0 0 0)   --  animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));  
<misss_fast_shader2>.back_sss_color_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2>.back_sss_color_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2>.back_sss_color_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2>.back_sss_depth     Float    default: 0.0   --  animatable; float
<misss_fast_shader2>.back_sss_depth_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2>.back_sss_depth_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2>.back_sss_depth_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2>.back_sss_radius     Point3    default: [0,0,0]   --  animatable; point3
<misss_fast_shader2>.back_sss_radius_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2>.back_sss_radius_mod     Color    default: (color 0 0 0)   --  animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));  
<misss_fast_shader2>.back_sss_radius_mod_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2>.back_sss_radius_mod_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2>.back_sss_radius_mod_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2>.back_sss_radius_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2>.back_sss_radius_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2>.back_sss_weight     Float    default: 0.0   --  animatable; float
<misss_fast_shader2>.back_sss_weight_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2>.back_sss_weight_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2>.back_sss_weight_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2>.bump     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2>.depthmap     String    default: ""   --  filename
<misss_fast_shader2>.depthmap_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2>.depthmap_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2>.depthmap_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2>.diffuse_color     Color    default: (color 0 0 0)   --  animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));  
<misss_fast_shader2>.diffuse_color_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2>.diffuse_color_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2>.diffuse_color_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2>.diffuse_illum     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2>.diffuse_weight     Float    default: 0.0   --  animatable; float
<misss_fast_shader2>.diffuse_weight_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2>.diffuse_weight_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2>.diffuse_weight_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2>.fallback_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2>.front_sss_color     Color    default: (color 0 0 0)   --  animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));  
<misss_fast_shader2>.front_sss_color_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2>.front_sss_color_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2>.front_sss_color_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2>.front_sss_radius     Point3    default: [0,0,0]   --  animatable; point3
<misss_fast_shader2>.front_sss_radius_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2>.front_sss_radius_mod     Color    default: (color 0 0 0)   --  animatable; fRGBA color; Controller Scaling: ([1,1,1,1] : (color 255 255 255));  
<misss_fast_shader2>.front_sss_radius_mod_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2>.front_sss_radius_mod_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2>.front_sss_radius_mod_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2>.front_sss_radius_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2>.front_sss_radius_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2>.front_sss_weight     Float    default: 0.0   --  animatable; float
<misss_fast_shader2>.front_sss_weight_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2>.front_sss_weight_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2>.front_sss_weight_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2>.Image_Frame_Number     Integer    default: 0   --  integer
<misss_fast_shader2>.Image_Frame_Number     Integer    default: 0   --  integer
<misss_fast_shader2>.lightmap     String    default: ""   --  filename
<misss_fast_shader2>.lightmap_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2>.lightmap_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2>.lightmap_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2>.output_sss_only     BooleanClass    default: false   --  animatable; boolean
<misss_fast_shader2>.output_sss_only_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2>.output_sss_only_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2>.output_sss_only_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2>.samples     Integer    default: 0   --  animatable; integer
<misss_fast_shader2>.samples_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2>.samples_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2>.samples_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2>.sampling_radius_mult     Float    default: 0.0   --  animatable; float
<misss_fast_shader2>.sampling_radius_mult_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2>.sampling_radius_mult_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2>.sampling_radius_mult_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2>.scale_conversion     Float    default: 0.0   --  animatable; float
<misss_fast_shader2>.scale_conversion_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2>.scale_conversion_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2>.scale_conversion_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2>.screen_composit     BooleanClass    default: false   --  animatable; boolean
<misss_fast_shader2>.screen_composit_connected     BooleanClass    default: false   --  boolean
<misss_fast_shader2>.screen_composit_paramName     UndefinedClass    default: undefined   --  string;  
<misss_fast_shader2>.screen_composit_shader     UndefinedClass    default: undefined   --  texturemap
<misss_fast_shader2>.specular_illum     UndefinedClass    default: undefined   --  texturemap

   

misss_fast_shader2 interfaces:

Interface: IMtlRender_Compability_MtlBase

Properties:

Methods:

Actions: